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Can Being Bizarre Elevate A Game to Greatness?

Most developers are fine with sticking to the status quo and making a game that does little to stand out. But what about the rare title that takes the risk at being strange? Can that unique sense of identity make a game better?

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fraggednation.com
brown0095322d ago

You brought up some good points.

xxxAnubisxxx5322d ago

It's called "Hype Factor"... even if it's terrible, if enough people think it's awesome because it has come crazy moments (Like the GTA series... sorry, the games aren't very good), then it will be a huge success. Apparently, slapping around hookers and running over pedestrians are more important than game design and gameplay.

CraigAA10285322d ago

Wait, you're saying that sleeping with hookers is a bad thing? I've been mislead

AntoineDcoolette5322d ago

slapping hookers and mowing down pedestrians are part of the game design and game play

Tanir5322d ago

i actually hated Shadow of the damned. it was annoying, not fun and the story was retarded (As is suda's stories) but this time not interesting like no more heroes.

only good quality is now i know steven blum can do a spanish accent very well

zerocrossing5322d ago (Edited 5322d ago )

Glad I didn't pick Shadow of the damned up on release then, I'll have to check it out when it hits the bargain bin though probably worth knowing what all the fuss is about.

CraigAA10285322d ago

Shadows of the Damned isn't a great game, but without the bizarre elements no one would even know it exists. Strip all that away and it has nothing special to offer. The game was just weird and made you want to see what the hell else was coming up, which is the main draw for just about every Suda title

Tanir5322d ago

exactly craig. I rented it because it looked so odd, and suda makes some crazy stuff, but the gameplay was repetitive with only 3 guns, which the shotgun was garbage.

his wife getting killed all the time was funny the first or second time, but thats all that happened, story never progressed much and everything was just a joke, a bad joke at that

@Zero

yeah good thing you didnt buy it, its worth a rent, but the small amount of enemy types, repetitive gameplay etc hurt it bad.

I hope never dead isnt as weird as this was

30°

Romeo is a Dead Man prioritises form over narrative and slashes through my preconceptions

"Romeo is a Dead Man’s story may hint at the semblance of some noir revenge tale, pulp Sci-Fi, or grindhouse absurdity, but it’s the formal delivery (whether editing, visual style, combat cadence, UI or audio) that largely shapes the experience. Throughout the game, you are clearly working towards a goal, however, the journey is far more attractive a proposition than the destination."

Read on to make sense of one of the biggest sensory overloads of the year so far

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storymode.info
30°

Romeo is a Dead Man Interview with Suda51

Gamer Social Club interviews the visionary punk game director Suda51 about his studio's newest game, Romeo is a Dead Man.

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gamersocialclub.ca
30°

Suda51 Wants to Continue to "Surprise" Players, Even If They Know His Distinct Style

Romeo Is a Dead Man pushes Suda51's distinct style into a new universe, but the creator is already thinking about his future games.

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cgmagonline.com