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Can in-game ads aid level design?

According to Frank Sagnier, the European Managing Director of ad firm Double Fusion, advertising placed in game environments can help monitor what locations are popular, visited often, or ignored by players – with the resulting data not just showing how much revenue games generated by each ad but also aid designers' creation of in-game areas. In-game ad companies that have dynamic networks monitoring game sessions and activity within levels generate data that is proving invaluable to studios, added Sagnier.

"For masively multiplayer games and virtual worlds we have developers asking us to look into where players are going and what they see. We can track the ads to see that players are going to certain spots."

"It's difficult to know what environments work when you're designing a game in a vacuum, but when it comes to MMOs you can update the game based on player behaviour. Really, consumers can control the design of a game. Because we can track the data on what they are looking at and doing, we can help developers design their games better."

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developmag.com
Kururo6765d ago

actually jinn it depends on which game. like one of the podcasters on the n4g podcast said, in games likes gta where you are walking around the street, would you rather see an ad for pepsi or cola x. and this extra money could help with development costs and also marketing of the game.

Skerj6765d ago

Not when it's shameless it won't. Like when EA whored out NFS and I saw Gillete ads and the HUGE Cingular sign on the screen. Horrid!!

x440Magnumx6765d ago

They can't detract from the realism...they need to be like they are in real life... varied, and only put in places where they don't hurt the gameplay. In Rainbow 6 Vegas it was distracting that all the ads were for the same thing, and all the cars were Dodges.

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

40°

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

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gamesradar.com
40°

Mojang partners with Merlin Entertainments for the Minecraft theme park, Minecraft World

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

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gamesindustry.biz