
Kotaku writes:
"Actually, I don't think anything could make multithreading less difficulty for a developer, short of ancient Aztec magic. You know, because the Aztecs were just awesome with the whole concept of hardware threads and "Tony" units.
Unable to tap into whatever the Aztecs knew, Microsoft has come up with its own solution. Well, for the Xbox 360 anyway. Included in the August 2007 SDK for the console was a new library, called XMCore.
Microsoft's Pete Isensee detailed the features of the new library at Game Connect last weekend. To put it simply, XMCore will make "lock-free programming" easier for game developers.
So what the hell is lock-free programming?
While there's multiple ways to approach multithreading, one method Microsoft recommends is called "message-based concurrency". Using message-based concurrency, each thread owns its own data, and instead of threads accessing common pools of data, they send chunks of information between themselves."

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
This is great news for the 360 since there are no Games that uses all 3 of the 360 CPU Cores. I would love to see CRYSIS running on the 360 Using all 3 CPU Cores.
making the development environment more friendly for programmers is always welcomed. If anyone tha tunderstands programming, maybe they can share some of the head-aches this new method of multi-threaded function might help aleviate.
MS has way better tools and support for developers in the industry.
Hopefully this continues unto the next Box.
Both PS3 and 360 when they've maxed out.
Good news for gamers also in a way because we will probably start seeing some truly "next-gen" type things now. I have to give Microsoft credit for continuing to give developers a great work environment by offering easy to use development tools.
The only game that I am aware of that is going to use all three cores so far on the 360 is Alan Wake, bc of all of the physics involved.
I think all of the BS thrown around on this website is funny about consoles being maxed out. Usually even when new hardware arrives developers are still finding out new ways to do things on the older hardware. It is the natural progression of programming, 100% this year = 70% next year.
Question: What is it with the childish disagreeing without even stating why?
I am expecting to see some great games for the 360 2008 - 2009. MASS EFFECT 2, and Gears 2, Huxly MMO, Alan Wake, any body. NICE!!!
Oh yeah is any one else addicted to Mass Effect. I'm at work planning upgrades and mission plots. OMG I'm a RPG freak now. I'm going o go wash my hands.