
What stood out to me the most during my time with Saints Row: The Third wasn't the excessive violence of the title; the previous two entries in the series and decades as a gamer have long since desensitized me to even the most over-the-top displays thereof. No, it was a moment of lucidity during a low-speed rickshaw chase, each being pulled by mostly-naked "submissive" individuals from an S&M club. My brain, which had checked out for the sheer insanity of the sequence, came rushing back in with a question: why are these person-drawn carriages exploding when I shoot them?

GF365: "We all love experimenting with character creation to make unique protagonists. These are the games with the best character creation systems."
Slightly disappointing game but Wo Long had a good creator. I was impressed by Oblivion back in what 05, 06? But the worst i have ever seen, clearly, Valheim.
Honestly the one I remember being easiest and flexible enough to make any character I imagined was the PS2 WWE games, and Saints Row 2. I did really enjoy Dragons dogmas character creation too
Lol CP 2077 is one of the easiest and less detailed editors around. It's all a mish-mash of presets.

GF365: "Whether it be style, speed or firepower, these rides are sure to satisfy. Here are our picks for the ten best vehicles in video games."
The Suzuki Escudo Pikes Peak from the Gran Turismo series
Nissan Skyline from Need for Speed Underground
Motorcycle Steamroller from Dead Rising 3
And finally a car you never drive but saves your ass over and over : Honey Badger from COD MW2
I was thinking of Mad Max. That V8 felt really good to drive around in, especially with upgrades.

In a recent podcast with Wassup Conversations, Scott Phillips the director of many games such as Immortals Fenyx Rising, Assassin’s Creed Odyssey, Assassin’s Creed Syndicate, Saints Row The Third and Saints Row 4 talks about behind the scenes of those games.