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Sony shoots down PS Phone

Sony has flat-out denied to CVG that it is working on the heavily-rumoured PlayStation Phone, after fresh speculation did the rounds yesterday.

Rumours were refreshed yesterday when Sony Computer Entertainment's co-chief operating officer, Jim Ryan, reportedly told The Economic Times that convergence between Sony's PlayStation and Ericsson arms to create a portable gaming phone was "definitely plausible". But Sony tells CVG he was misquoted.

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computerandvideogames.com
nanometric6791d ago

Don't see the point now, maybe for the next gen? :/

Maddens Raiders6791d ago

-- "Jim Ryan, reportedly told The Economic Times that convergence between Sony's PlayStation and Ericsson arms to create a portable gaming phone was "definitely plausible". But Sony tells CVG he was misquoted." --

Translation: Get ready for the PS Phone.

Enigma_20996791d ago

... oh well, I guess if they can make shoes...

dhammalama6791d ago (Edited 6791d ago )

sony bring out new phones all the time, especially over here in asia (europe too, maybe). They just would want to cash in on the playstation brand name and probably get a good line of gaming phones out. Lot's of analysts (stuff I've read here and there) state that the mobile gaming market it just going to rise.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney69d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage70d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman69d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb69d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.