Can you see which platform pushes the most polygons in this Battlefield 3 comparison?

Battlefield 3's former Lead Designer has revealed that there were two cut missions from the main campaign
Get rid of campaigns, move the game to mobile, and try to compete with warzone. They would save time and money.

Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.

This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.
Obviously PC looks best, but comparisons between the two console versions are nothing more than nitpicking.
Either way, you're getting a great gaming experience no matter where you play it.
According this video
PC >> PS3 > 360
Look the trees moving, lightning, physics is better on PS3 than 360
But 360 is looking very good too, slightly better on PS3
GT has to take the crown for the most useless comparisons ever.
To me it's
PC >>>PS3>360
I notice that the PS3 version has slightly better AA due to MLAA. Some people mention screen tearing on the 360 version but I see none myself. Also I like the lighting better on the PS3 version. Dice did a great job with th console versions.
XperiaRay
XperiaRay
The scene in the video at 1:03-1:09 where you are looking through the sniper scope, the faces of the guys standing at the very left and middle in the ps3 version have a low poly count compared to the 360 and pc versions. Wtf is up with that?