120°
9.7

Multiplayer.it: Uncharted 3 Review

"A few years ago ended a movie trilogy (later followed by polluted fourth episode), which has left its mark in the collective imagination with its rhythm, the sense of adventure, humor and the dream environment, graced by a Harrison Ford star performer along with a plethora of excellent actors. The spirit of Indiana Jones can be found without too much forcing the Uncharted series, which ideally has delivered these key points in the form of video game and adding the fun factor when you need to have the ability of the player to take on the events firsthand.

"The irony of the main protagonists, a rhythm and a very tight technical sector / have devoted exceptional artistic creation from Naughty Dog in the Olympus of the best productions of this gaming generation, particularly from first to second chapter has been a dramatic jump in terms of direction, graphic design and conduct of the action.

"Here we are talking about 3 Uncharted: Drake's deception so that the task is not easy to confirm the good things seen in the past and must be confronted by a predecessor, who still holds the earliest POSITION in many respects, not least Technical. The result? Beyond the vote that you can already see in this review, is explained here in the thousands of characters to follow."

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Pintheshadows5296d ago

So basically Uncharted 3 is brilliant.

ElDorado5296d ago

They gave Uncharted 2 a 9.6. Uncharted 3 is doing great so far.

Pintheshadows5296d ago

The word you're looking for is great, not paid.

Happy to help :)

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
4d ago
phongtro123_com4d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde3d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Naughty Dog's Evan Wells Selected as Hall of Fame Inductee for the 29th Annual D.I.C.E. Awards

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.

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340°

Neil Druckmann Reveals He’s Working on an Unannounced Game at Naughty Dog

Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.

RaidenBlack339d ago

I know they've expertise in third person games.
But given the lack there of in PS catalog, I'd want the other project to be a narrative first person ND game.
Look, there are lots of 3rd person Sony games in variety of flavors. And ND is already doing intergalactic. And since they're pretty expert at gameplay and tech wise in whatever they do, they can easily venture a new genre and ship a first person game/shooter.

VenomUK339d ago

Hopefully the lead character is a boss babe who will challenge the patriarchy.

RaidenBlack339d ago

So, judging from the dislikes, hardcore Sony fans here don't like first person games, anymore?

arkard339d ago

Let naughty dog do what they are great at, 3rd person games

crazyCoconuts339d ago

I don't really have a big opinion on first vs third person perspective. That's one of the least important things to me when rating how much I like a game

Flewid638339d ago

Sounds horrible. The downvotes are right on this one.

badz149339d ago

I actually hate 1st person. very hard to associate with a character you only see their hands most of the time.

+ Show (3) more repliesLast reply 339d ago
OtterX339d ago

funny thing is with failures like Concord and soon to be Marathon, Factions could have been Sony's guaranteed huge success with a shooter! I don't ever play online shooters anymore, but I would have come out of shooter retirement for a new Factions game.

RaidenBlack338d ago (Edited 338d ago )

{ coming from the above thread }
So PS Fellas hate first person games now? (Understandable)
But praise Killzone and Resistance series, as well?
And hope for a return of first party first person games? ~ but from where? insomniac is deep in marvel territory, guerilla is deep in aloy territory ... suckerP are not as big to undertake that change + dedicated to Ghost series
The only options are ND and Santa Monica, who are rumoured to be involved in parallel projects. ~ so take your pick.
And the other 'new' studios at Sony are not that hot right now with knee deep in live service fiasco

darthv72339d ago

...Way of the Warrior 2: Electric Boogaloo

Amplitude339d ago

It’d be cool if they bought the Parappa licence and made Parappa 3 that’d be the real good timeline

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Lightning77340d ago

Wait I thought they cancelled a game? Or did they announce another project?

https://wccftech.com/naught...

pwnmaster3000340d ago (Edited 340d ago )

I’m assuming it’s the unannounced game in the title you posted.

“Naughty Dog Reportedly Canceled a Single Player Game This Year, But Another Unannounced Game Is Still in the Works“

Lightning77339d ago

OK I gotcha. That makes sense.

jznrpg339d ago

Devs cancel games all the time early stages if it doesn’t turn out the way they envisioned it. We just don’t hear about every one of them.

Notellin338d ago

Yeah only a narcissist like Druckmann would announce a game this early that has a 99% chance of being cancelled.

badz149339d ago

so a 2028 release at the soonest

Lightning77339d ago (Edited 339d ago )

Some speculate it could be Uncharted spin off. It's already 3 years in production so yeah 2028 maybe 2027 at the absolute earliest but most likely 28 release.

Also to add. kojimas next game that's not OD is said to be 5 to 6 years out for PS. That metal gear inspired game. These games are just too far off it seems.

pwnmaster3000340d ago

This dude is busy.
So who is running intergalactic?

Knushwood Butt339d ago

'We have several directors on Intergalactic. I work with two game directors: Matthew Gallant and Kurt Margenau, [and] I have a co-writer in Clair Carré.'

pwnmaster3000339d ago (Edited 339d ago )

Okay you got me, I skimmed the article and video .
Thanks lol

vTuro24339d ago

Cuckmann is going to be Naughty Dog's downfall.

339d ago
itBourne339d ago

Going to be? The damage is already done lol.

Flewid638339d ago

Sunlight is good for you, I promise. lol

vTuro24338d ago

Damage has been done but it's not too late yet if they dump him now. Probably won't happen though. It's sad, honestly. We'll see what happens after Intergalactic. That game is going to have a huge impact one way or another.

StormSnooper338d ago (Edited 338d ago )

Yes because they didn’t make some of the greatest games. Right, we all just agree to live in your fantasy from now on.

Flewid638339d ago

yall say that about ever developer and then they end up becoming more successful lol

mkis007339d ago

Downfall? If anything he is a huge reason they are on the map! A few apes don't like the material hasn't stopped his games from being massive hits.

DarXyde339d ago

I have grievances with Druckmann, but he does deserve some benefit of the doubt. He's been in crucial roles at the company through all of their successes.

Maybe wait and see?

+ Show (3) more repliesLast reply 338d ago
StormSnooper339d ago

Interesting. So they are working on more than we knew.

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