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170°

Batman: Arkham City PC System Requirements Announced

Warner Bros. have given us the green light to reveal the official Batman: Arkham City PC system requirements!

Included in the piece are three new PC screenshots, a link to a 3D Vision stereoscopic 3D image gallery and a link to our Batman: Arkham City GPU Analyzer that can quickly scan your system and tell you if your video card is adequate for the game, and what level of visual fidelity you will receive.

gravemaker5321d ago

i'm ready for 60fps, 1080p and physX

Mustang300C20125321d ago

I am ready for 60fps, 1080p, physX and 3D

BiggCMan5321d ago

Hell yea, GTX 580 kicks some serious ass. I'm set for a nice long time with this beast.

saint_seya5321d ago

im ready to play it too like that, and soon getting another gtx 580 for sli :)

NYC_Gamer5321d ago

i'll be buying this game next month

rajman5321d ago

If only this was released on time I would have definetely got ir for PC

Mustang300C20125321d ago

I had the 360 and PC version pre-ordered. Did the same thing with Arkham Asylum. My son now plays AA and AC while I game on the PC.

rajman5321d ago

I couldnt wait another month just for the PC release when I could play it now on my PS3 or X360, and with Battlefield 3 out in a few days and Uncharted 3 on Nov 1, it was a bad move to delay this for a month

kevnb5321d ago

im hoping theres a preload, already activated this on steam.

Toman855321d ago

Im set for 60 FPS, 1080p, PhysX and Nvidia 3D Vision baby!
This is the main reasons I skipped the console versions ;)

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40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger44d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree44d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad43d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX43d ago

It's commercial how they show it. Typical any company does that.

Goodguy0143d ago (Edited 43d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9254d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long54d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger54d ago

Everything you said but for me MS is always the problem.

isarai_lee54d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa54d ago (Edited 54d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.