
After finding worldwide success with the Guitar Hero franchise, developer Harmonix ups the ante with Rock Band, a full-on musical group simulation title. Rock Band comes bundled with a guitar controller, a drumkit, and a microphone, and players are encouraged to form a four-player band consisting of lead and bass guitar, drums, and vocals.
The experience doesn't come cheap, however, and many have wondered if Rock Band and its bevy of included peripheral controllers could be worthy of a price point of $169.99. Judging by its exceptional Metacritic-averaged score of 94 out of 100, reviewers unanimously agree that Rock Band's multiplayer entertainment value more than justifies the asking price.

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.
More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.
You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.
I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.
Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.
I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.
I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.
you're a PS3 owner who couldn't find a bundle (because EA didn't distribute as many for the PS3) and only purchased the game. Now you're sitting at home watching the looped demo and intro movie, singing into a spoon, kickin' the cat and strummin' your wanker. Thank you Red Octane, MTV, EA, Harmonix, Neversoft and Activision (yeah, I'm blaming everyone) and Happy Freakin' Thanksgiving!
but your a moron if you dont buy the bundle, playing the drums and all the instruments is what makes rockband awesome not just a guitar if you buy this game just to play the guitar only then that is just stupid with rockband you can get up to four people playing at once and have a great time with your friends i did.
My kids argue over who gets to play drums/sing, yet guitar/bass is also fun (just not as exciting). Truly awesome and I even think the graphics are better. Yes, I have GH3 as well (360), but RockBand is just too much fun as a band... This WILL sell PS3/360 systems as families gather over holidays and see it (at least until PS2 comes out). gCM
Question for all: if you already own the RockBand kit (with drums/mic), what will GH4(?) have to do to get you to buy? I don't see families having more than one drum kit in the room... GH4 may have to forgo the custom hardware and just use RockBands...