70°

China’s First Game Console Dated and Priced

The iSec, Lenovo's home game console, was supposed to be out this fall.

5300d ago
CynicalVision5300d ago

I'm surprised it comes in other colours apart from communist red. Also expect there to a chip inside that monitors your every move.

TheKindRoost5300d ago (Edited 5300d ago )

next gen has come, ps4 and 720 are no longer needed. This will outsell all 3 consoles combined.

vikingland15300d ago

In China alone it could outsell the current gen whats their population 3 billion?

LightofDarkness5300d ago

LOL 3 billion?! That'd be almost half of the world's population :P I think it's around 1.3 mate...

b163o15300d ago

Lmao, everybody lives in China by those #'s. Seriously thou, I never knew China has a gaming ban. Crazy!!!

Lol 3billion....

MasterCornholio5300d ago

iSUC what a nice name for a console.

Que bonito nombre para una consola.

XperiaRay

Show all comments (11)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney5d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage6d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman5d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb5d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.