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8.0

Final Level: Rage Review

"The wait is over, personally my most anticipated game of the year, but was it all really worth the wait?

Developed by id Software and published by Bethesda, Rage is a first person shooter set in the barren wastelands of Earth, torn from it’s former glory by the Apophis asteroid in 2029 and turning the world into a much darker place to live.

In a last resort to save mankind an operation known as The Eden Project was started placing a selection of humans inside pods known as Arks, freezing them until the catastrophe was over."

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finallevel.co.uk
GamersRulz5320d ago

I wonder why most rage reviews don't start with " after 7 years of development......."

they burned GT5 for its 5 years development.

Laxman2165320d ago

Because GT5 had its 'prologue' 5 years before it came out, and was essentially an extended version of it with no dramatic updates to gameplay or graphics, leading everyone to question just what the hell PD did with thier time.

GamersRulz5320d ago

Man, you need to get your facts straight, GT5 prologue released 2008, GT5 released 2010. you said that Prologue released 2005 ?! that was even before the PS3 itself !!

Laxman2165320d ago

2007, actually.

But my apologies, I was under the impression it came out at the same time as the PS3 (I picked my PS up in 2008, and Prologue then).

But still, with 3 years to work on the game after the engine was designed and even released in a full retail game, the final product was a mess (in context). When you look at most games, 3 years of development will result in an extremely well polished product. With GT5, the game was obviously in development way before the Prologue's 2007 release, and yet with still another 3 years, it ended up adding little more than the whole selection of cars, tracks and upgrades. Look at comparison videos of the Prologue and full game, and its far from 3 years ahead graphically, and even in the core aspects of gameplay.

And THAT is why reviewers made mention of its lenghty development cycle. If Rage released a 'Rage Mini' or something, that gave us 1 or 2 weapons, a single car and a few missions 3 years ago, and they released the full game this year with the same engine and little graphical and gameplay updates, it would have gotten a mention.

TheWolverine5318d ago

Back on subject, RAGE = 6/10...

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2360d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2513d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072513d ago (Edited 2513d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142513d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2512d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2513d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2513d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2512d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2508d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.