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Open source game aims to create infinite universe

Gamers Nexus: In theory, this solution will permit the movement of small objects - like players or creatures - around very large objects (planets), which in turn move around even larger objects (stars). This effectively creates an infinite universe with varying degrees of player viewpoints. A player would be able to exist and interact on a microscopic, localized planetary surface and then move out to a macroscopic, zoomed-out view of space with no 'zoning' between the two.

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gamersnexus.net
Izowiuz5372d ago

Well ...

http://www.infinity-univers...

... and ...

http://www.youtube.com/watc...

I hope that I:QFTE project will get more attention ^^

Sidewinder-5372d ago

Ninja'd.

Exactly what I thought the article was gonna be about before reading it.

Thought it was news on how it is progressing.

Oh well. This is pretty cool in any-case.

CynicalVision5372d ago

Thanks for bringing that to my attention, it looks incredible. :)

aliengmr5372d ago

Yea, the QFTE guys have been working on this concept for a long time time. Wonder why this guy didn't mention it. If for no other reason than to point out some differences in the methods, assuming there are any.

But its good news regardless. Now others will take it further and bring back the space sim.

PixL5372d ago

There is a game which spans our entire galaxy. You can land everywhere, explore and so on. It was created in 1993, an extraordinary achievement at that time. It is less than 1 megabyte in size. Its name - Frontier: Elite II.

Tyre5371d ago (Edited 5371d ago )

Ever heard of a game called 'Mercenary'(1984)and it's sequel 'Damocles'(1990). They already included 3D Solid Vector Graphics, released on Atari 800/XL/XE/C64/ZX Spectrum/Amstrad CPC/Amiga/Atari ST..(Elite II was based on these games).

An improved, fully texture mapped IBM PC version of 'Damocles' was in an advanced stage of development and scheduled for release in 1995, but was ultimately cancelled when a conflict between its developers, Novagen and Sony/Psygnosis.

The story took place in a universe rendered with entire Solar systems/Planets moving around each other in 3D
U could could take a plane and literaly fly off the planet through the atmosphere to another planet enter the atmosphere and land anywhere for instance on a random island with a city...enter the city-enter buildings-with whole interiors etc
It was mind blowing and way ahead of it's time...amazing games by Paul Woakes for NovagenSoftware=> http://en.wikipedia.org/wik...
They should remake these games for the nextgen with their graphical capabilities, Damocles belongs in this age of 3D games! Ahh wishfull thinking.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai62d ago (Edited 62d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio61d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing61d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9261d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit61d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing61d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9261d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."