
Gamers Nexus: In theory, this solution will permit the movement of small objects - like players or creatures - around very large objects (planets), which in turn move around even larger objects (stars). This effectively creates an infinite universe with varying degrees of player viewpoints. A player would be able to exist and interact on a microscopic, localized planetary surface and then move out to a macroscopic, zoomed-out view of space with no 'zoning' between the two.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
Well ...
http://www.infinity-univers...
... and ...
http://www.youtube.com/watc...
I hope that I:QFTE project will get more attention ^^
There is a game which spans our entire galaxy. You can land everywhere, explore and so on. It was created in 1993, an extraordinary achievement at that time. It is less than 1 megabyte in size. Its name - Frontier: Elite II.
Ever heard of a game called 'Mercenary'(1984)and it's sequel 'Damocles'(1990). They already included 3D Solid Vector Graphics, released on Atari 800/XL/XE/C64/ZX Spectrum/Amstrad CPC/Amiga/Atari ST..(Elite II was based on these games).
An improved, fully texture mapped IBM PC version of 'Damocles' was in an advanced stage of development and scheduled for release in 1995, but was ultimately cancelled when a conflict between its developers, Novagen and Sony/Psygnosis.
The story took place in a universe rendered with entire Solar systems/Planets moving around each other in 3D
U could could take a plane and literaly fly off the planet through the atmosphere to another planet enter the atmosphere and land anywhere for instance on a random island with a city...enter the city-enter buildings-with whole interiors etc
It was mind blowing and way ahead of it's time...amazing games by Paul Woakes for NovagenSoftware=> http://en.wikipedia.org/wik...
They should remake these games for the nextgen with their graphical capabilities, Damocles belongs in this age of 3D games! Ahh wishfull thinking.