
Halloween is on its way. It's the time of year where we'll find any excuse to wheel out horror films and scare ourselves silly, however, some of us will be turning to video games to get their fearful fix. But what makes an effective horror game? Is it the action-heavy approach of the newer Resident Evils? Perhaps it's Silent Hill's more cerebral take on the genre, or does Dear Esther's interactive ghost story hold the secret to unlocking our inner coward? Are we genuinely afraid for our safety, or is it something else?
Amnesia developers Frictional Games join the discussion, offering additional insight on how they work to instill fear within the player.

Capcom has announced and released the original Resident Evil, Resident Evil 2 and Resident Evil 3 on Steam.

With the ninth mainline installment looming, it feels like the right moment to rank every mainline Resident Evil game from worst to best.
At first I was like, No Code Veronica on the list!? But then I seen Mainline. The list checks out, but I would personally put 2 over 4.
The original RE was the best. Its not on the list which makes no sense.
The remake of it was alright but should be higher on this list.
i’m fine with people calling it “mainline,” but leaving out the original re1 entirely is wild, since it basically defines the whole series. i’d still put re2 over re4 for pure pacing and atmosphere, even though re4 is the more replayable game. also, the “mainline” label gets messy with code veronica since it feels more essential than some numbered entries. i swear half the time i’m reading these rankings i get derailed by random gambling tabs i opened earlier, including https://monopolybigballerli... and https://football-studio-dic... and https://red-baron.org/ which is a weird contrast to talking about survival horror.

According to an announcement posted to the System Shock 2 (1999) Steam Store page, the classic immersive will no longer be available for purchase on PC starting October 10.
It's not Third Person Action QTE Shooters where your feet turn to cement when you aim.
*awaits a Capcom fan to beat me up*
But seriously, I think it comes down to control When you take freedom from the player and leave them feeling it's a struggle to regain control, that is fear. When you have a missle launcher and zombies are running at you, it feels like a gorefest of retardedness and such. When you are locked in a bathroom and something is scratching at the door on the other side and you have 3 rounds left and are looking for a way out..That's scary.
I also think the 'jump out at you tactic is getting old. Dead Space did it well but in general it's getting a little stagnant. I think illusion and trickery would help. Like seeing something down a hall then turning around and it's right there. Silent Hill is kind of like that.
I just think Horror is losing out when there is too much action involved. Devs try to make games too epic, when they really can strip down all the flair and just put you in a room alone and with no hope. That is what I miss about older horror games. Other than Amnesia, it's been rare to find something that is really scary.
And this is way not a priority but I would like to play Amnesia in 3D. That would be freaky as hell
No music. Only sounds are background noises. Dark with very little light. And stuff come out at you without warning.
When there is a naked dude in a room and you can't get out!
Atmosphere
Single player atmospheric, less action oriented game. With a good story ending that makes you shit bricks for weeks.