
Rachel D. of GAMElitist.com - "I must admit that when Eufloria was first described to me, I was skeptical. I love RTS games, but plants? Really? It all sounded rather silly. Still, the artistry of the game appealed to me and somehow I felt that the game had more to offer than what was on the surface."

The UK’s video games industry body Tiga has called for the products to be treated like other creative industries such as television or film, rather than mere “software.”

For the concluding article of Part III in our ongoing So You Want to Work in Video Games series, game journalists discuss the Media that taught, influenced or otherwise inspired them to write about video games. We chose some of the most talented writers we know to write the entries compiled below; with the notion in mind that this small body of media might allow our readers to engage with the books, films and video games that nudged these same creatives one step forward in their craft; or moved them in a decided direction or by way of some brilliant intangible sparked a moment of bona fide inspiration. Whether you are a budding game journalist, an old vet or someone just looking for some powerful and engaging entertainment, stick around.

This week Ian Riley and Joshua Wise talk about Eufloria, Gunpoint, Analogue: A Hate Story, both Amnesia games, Rogue Legacy, and Battlefield 4's continuing problems. Then they continue with critical readings of press releases, and a discussion of the problems with our multiplayer identities.
This game has a strange zen to it.
I played the demo, the game is quite good, but I hate the way it controls, too bad :(