
BrutalGamer.com writes, "It always baffles me when cranky, old school gamers turn their noses up to revitalized franchises of yesteryear, simply because they think that a different developer or a slightly different style will make for an inferior game or will somehow tarnish the original’s legacy.
Take Syndicate, for example. The original game, which was released in 1993 and was hugely popular with the PC gaming crowd. Like many older flagship titles, Syndicate carries with it a bit of gamer “street cred” amongst the enthusiast gaming crowd. Sure, it was a popular and fun game, but let’s be honest. If today’s gamer played it for the first time, they’d find it to be hard to control, slow-paced, and likely (cover your ears, hardcore gamers) boring. I say this because I recently replayed my copy of the original game just this past week, and, well… it just doesn’t hold up."

Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.
Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.
Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.
Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.

10 years since the Syndicate series was rebooted as an FPS, perhaps it's time we got another reboot as a strategy game?
was this the game with the cars on rails and you could blow up killing everyone in it? l loved this game, lol
I couldn't get past the first half hour or something. Hard to remember but I didn't play long. I don't know if there was something wrong with the PC version or not, but the bloom was so bad it hurt my eyes. I started getting a horrible headache. I could hardly see anything because there was extremely intense bloom everywhere.
This remains one of my fave hard sci-fi FPS games from the X360 era. A compelling premise with an interesting setting and solid characters, plus outstanding special ability mechanics. Def deserves more love.

Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.