
DigitalFoundry writes: In terms of the consoles, the purchase recommendation is very straightforward: Rage is an easy win for the Xbox 360 - if you have the hard drive attached. The dynamic resolution scaling technology works more effectively on the Microsoft platform, and there are very few instances where you feel or even recognise that you're playing a sub-HD experience - unfortunately the same cannot be said for the PlayStation 3 where the visual sleight of hand is not quite so effective.
Another major issue we have with Rage is with the checkpointing system, which is fundamentally broken and can set you back well over half an hour of gameplay time if you haven't been religiously saving your progress manually. This in itself is time-consuming and annoying, more so on PS3 where both saving and loading takes longer than the preferred full 360 install.
Texture streaming is the other main bugbear people will have with Rage: it's noticeable on all platforms (even PC), but a full 360 install up against a partial PS3 install is no contest - the 360 wins hands-down and provides the better experience. At its worst, the combination of low resolution textures and sub-HD resolution combines to make Rage look rather bland, a touch blurry/blocky and detail-lite on the PS3 at times, something that just doesn't seem to be the case with the 360 game running exactly as id outlines.

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Easy win for 360?, lol no. I've seen comparison videos and it looks the same to me on PS3/360
Digital Foundry needs to get off Microsofts c**k
360 keeps on bitch slapping the compo
MS really knew what they were doing when they wrote the books on the Xbox 360's performance, I wish they would make it viewable to the public though. But alas, we have to rely on people like Carmack to show and tell what's going on under that 6 year old hood, but that's a win also though.
I was thinking the same thing, how is the graphics on xbox 360 superior??may b Digital Foundry's right hand side screen is damaged
The res can get as low as 640x720 on PS3 and 896x720 on the 360. Interesting to know that they scale down the resolution to keep the frame-rate smooth. Never seen an engine do that before on the fly.