
New intellectual properties are a dangerous business. A lot of time and work could lead to massive success and assured future prospects in the world of video games. Alternatively, it could lead to catastrophic failure and a scramble to make up for lost time.
New IPs aren’t necessarily rare. They are almost as common as a game with a two or a three after the title; we’re just overly aware of sequels and games based on existing franchises because they are the easiest to promote. During this era of video games, we have see a lot of new IPs succeed and become some of our favorite franchises, while others have spelled disaster for their developers. Here are the ones that have succeeded (I believe rightfully so), the ones that should have (It saddens me that they didn't), and the ones the failed .

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
Haze is, to date, the worst game I've ever played. So full with bugs, not bad but very average graphics, retarded story and an AI which was so poor I wondered if the game even had one. And the constant, retarded and utterly repetetive, combat shouts; "WE FIGHT FOR MERINO" or whatever the guys name was...they shout this ALL THE TIME.
Why Haze? Is a great AAA Exclusive
I dont know why Haze had so much hype. It was made by the same people who made Timesplitters and I have never played a good Timesplitters game.