
TGE:
You've been playing the game for thirteen hours and the story has come to its climax, the only thing standing between you and the end credits is that last final confrontation; the final boss battle. As an always prominent and perennially featured aspect of gaming, the tense dual between player and final boss can be traced back to the arcade cabinets of yesteryear.
There is always a need to balance both story and gameplay; the difficulty of emerging victorious after a tirelessly fought battle, and the need for players to be able to progress through (and ultimately complete) a game. But this is indeed a delicate balance. Developers are faced with the task of challenging players, while at the same time providing them the tools necessary to succeed. The battle that stands between the player and the end of a game is likely to leave an indelible impression, and as such needs to be carefully crafted in a way that is fun, challenging, and ultimately rewarding.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Discover the best Batman Arkham games ranked from Asylum to Knight, including Origins, VR and more, with a focus on combat, story, and world design.