
OXM: That's definitely "kind of like" rather than "like" - the Vatican has yet to publicly endorse inter-species sex, the insertion of mind projection technology into human skulls, or the casual molesting of small, defenceless planets. But in one respect, my hazy image of the faith and my rather more clear-cut sense of the game overlap: the handling of sin.

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."
I expected nothing and I'm still disappointed
Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.
So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?
Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.

GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
The point is that the game attempts to curb the moral ambiguity so often inherent in video games these days by presenting real consequences for different actions.
It may not be perfect, but it certainly beats, let's say, Nico in GTAIV going on and on about getting out of the business and going straight...and then running over hundreds of pedestrians at the players behest without any real impact on Nico's characterization.
REALLY!?
Thank you, sir! Thank you. Peace.
I don't think any game has perfected a complete morality system yet.
We've seen nice attempts but still...there are always corners to cut or ways to intervene in morality in gaming.