
MCVUK: Pundits will have you believe the next generation of games hardware won’t arrive until 2013 or later. However last week, at 12.01am on September 22nd, a fifth home gaming format was activated: cloud gaming service OnLive.
At its most basic form this one needs no hardware, no discs, no physical retail element. That alone is enough to prove the potential revolution OnLive can herald. But OnLive is more than just being a clever innovation for today. OnLive is posing questions about the future of the games business – about the way it sells content, distributes content, promotes content… even how content is created and owned.

Dean Takahashi of VentureBeat writes: "OnLive has teamed up with British game retailer Green Man Gaming to resell subscriptions for OnLive’s cloud-gaming subscription service. The deal is the first of its kind in which a game retailer resells OnLive’s online bundles of games delivered via web-connected data centers, or the cloud."

With all the recent subscription services increasing in popularity including EA Access and PS Plus, The Game Fanatics decided to take another look at OnLive and how it could be the dark horse in the video game streaming race.
I still have onlive and compared to psn now it seems faster response time, and the ui is tons better. Imho.

Samit Sarkar of Polygon writes: "War Thunder, the free-to-play military MMO from Russian studio Gaijin Entertainment, is launching today on CloudLift, the cloud-based gaming service from OnLive, the latter company announced today.
CloudLift, which OnLive debuted this past March in open beta, is a subscription-based service that allows players to "lift" a limited selection of Steam titles they already own to the cloud, and then stream them to a variety of devices without needing to download the full game. Those devices include Mac- and Windows-based computers, as well as TVs and Android tablets. Because CloudLift is integrated with Steam, save games are synced across devices."