
Indie devs have big ideas and big dreams. Some of them also have big mouths…

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.
why does indie developers complain. Tell their BS to a full time developer like Epic or Naughty Dog and are told to STFU mainly team meat and Don't make me get at Guillaume.
Indie devs are the blood of the industry. They seem to be the only one who are willing to make games that don't make since in the market. All the big namers just pull out their cookie cutters. When I become an indie dev I'm gonna stay an indie dev.
Anybody who makes XBLIG shouldn't even called a "developer," they use XNA for fsake on 360. They don't even get full reign over the system like real developers do and they don't have to meet those "requirements" like real developers for both systems, they're built in. You can do as you please with the controls as long as it's not stuff like "Press A to exit game while playing." because real developers have to code the games to do a certain thing for every situation like a controller becoming disconnected, loss of internet connection, etc.
You don't even make it on Xbox Live Arcade, haha! Yeah, there's some fun games, but none are great. Miner Dig Deep was fun. The Impossible Game, I made a game with Zombies In It, all fun and cool, but they aren't anything even close to real games by real developers, look at Mega Man 9 and Mega Man 10. Even the widely anticipated Breath of Death VII was garbage compared to even the first Dragon Warrior NES game.
Indie developers, while shouldn't be judged as a whole, haven't come close to being anything serious yet. If an indie game was actually good, they'd get onto the arcade and get a company funding them to expand it and finish it. Case and point? Retro City Rampage. It went from an NES project to somebody funding STRAIGHT to an XBL Arcade title as a real developer. I can't even tell you any indie games that have stepped to the next level, no indie developer is that quality at all.
Good ideas, just not something you bring to the next level of game making, because the talent isn't there 99% of the time. Most homembrew for older consoles is 2x the quality of released games during the system's life span, but the indies can't even reach 1/2 the quality of a game in the same category released by a developer. That's a big red flag to me.
Well when you look in the face of Overgrowth, The Binding of Isaac, Space Pirates and Zombies, Bastion, Blocks that Matter, Braid and many other titles, who the hell said XBL indie section is the defacto for indie games?
Get your shit straight since there are MANY titles that are indie, amazing and PC only.
And the only reason every indie titles doesn't look like Dice or Naughty God made it is because indie devs dont have piles of money to throw at a project. They are usually running part time on their project, with little to no budget and a passion for their culture so have some respect and maybe take it a bit further and try to make a game because u dont have a clue of the difficulties it involves.
PS: Using a pre made engine is to save money and time since building an engine from scratch is hard as hell.
I believe Mr. Guillaume is a certified xbot!.. Licking a$$ of Bill gates!.. if he don't like PSN then it's fine.. He's not the only indie developer.. There's more out there willing to support open platform of SONY