
Indie devs have big ideas and big dreams. Some of them also have big mouths…
A few days ago, an interview with Seamus Blackley, designer of the original Xbox, sent shockwaves among the community.
***This whole conspiracy theory (because that’s what this is) is basically entirely based on the idea that everyone involved is lying to us. ***
C'mon now. It's an opinion. Just like your opinion here. And it's from an industry professional who does have more knowledge than we do on how these things work and access to people inside the industry.
I'm not saying he's right, but you spend all this time arguing his stance and why his words are illogical, but then you go and make this sort of statement? Hypocritical.
Look, I understand the indignation about how the media is talking about this interview. I completely agree on that front. That said, personally, I don’t think Blackley is wrong. Not because he’s a former Xbox executive, but because what he described is something we see time and time again in the corporate world.
If you’ve ever worked in this kind of environment, the sequence of a head leaving, obvious substitute leaving, and then a much younger, completely unrelated executive stepping in feels like déjà vu. Every time we see this pattern, it’s usually because the company is looking for a “shake-up” in a business unit, which often just means restructuring. And restructuring usually means layoffs and shutting things down.
That said, I don’t think Xbox as a brand is going to vanish. What I think is more likely is that the division will be significantly reduced and absorbed into another part of the company.
i mean, the leadership was changed out rather swiftly, with someone who has no odea of the business the former had atleast some know-how.
i think they are slowly trying to find something else they can make money off of, and xbox might just be the thing thats costing them more than they think its worth.
that's business. unfortunately
Yeah, not worried about it! Microsoft said it's going with PC Architecture next gen! Hopefully Steam ready! Also, hopping it is upgradable, like Sega and Nintendo were 3 decades ago.
No need for a Pro version. Upgrade memory, exchange/add a board. Buying a mid Gen console upgrade last Gen, you could instantly tell the difference. The majority of current gen games optimized for PRO are great, but they certainly don't make me want to Rush out and buy one. I am happy with my PS5.
It brings me to ask, why so many 5 Pro/Vs Switch 2 comparisons? Seems kinda strange.

Gamesbeat caught up with Blackley to extract some wisdom about Microsoft’s journey in games, what he thinks Sharma should do, and where gaming can go next. Part of his message is hopeful, but Blackley sees a lot of peril on the road that Microsoft is following. And it makes him worry about the future of gaming.
"I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night."
LOL
Anyway, let's wait and see maybe Mia Khalifa will surprise us.
I’m on the fence about her. I’ll give her chance, but if she is there to finish things off. Well what can you do.
After seeing the article of the possible sunsetting of Xbox as said by Seamus Blackley I believe, I went onto X because of a post I saw. It was a gif of Vegeta powering up, the poster commented as Vegeta yelling “Don’t take my fiercest competitor away from me.” Standing there in his blue Sayian/Freiza corps outfit. So it got me to thinking, so let me ask a question to N4G.
If Vegeta is PlayStation, who would Xbox and Nintendo be in the Dragon Ball universe?
Who would be Master Roshi?
I have my own opinion of course, I just want to see what others think.

If you read Kotaku even semi-regularly, you already know that Xbox has been in a weird spot for some time now. And with today’s news that both Xbox boss Phil Spencer and President Sarah Bond are leaving and the new head of the brand will be a former Meta exec who previously lead Microsoft’s AI division, I think it’s time to call it. Xbox is dead. Time of death: February 20, 2026
Oh come on, Xbox has been dead for at least 10 years now. I think what’s more important right now is Playstation’s death that is very slowly but surely happening through mismanagement and greed.
This is why the views and comments are low, with lame articles that use divide-and-conquer pretensions.
why does indie developers complain. Tell their BS to a full time developer like Epic or Naughty Dog and are told to STFU mainly team meat and Don't make me get at Guillaume.
Indie devs are the blood of the industry. They seem to be the only one who are willing to make games that don't make since in the market. All the big namers just pull out their cookie cutters. When I become an indie dev I'm gonna stay an indie dev.
Anybody who makes XBLIG shouldn't even called a "developer," they use XNA for fsake on 360. They don't even get full reign over the system like real developers do and they don't have to meet those "requirements" like real developers for both systems, they're built in. You can do as you please with the controls as long as it's not stuff like "Press A to exit game while playing." because real developers have to code the games to do a certain thing for every situation like a controller becoming disconnected, loss of internet connection, etc.
You don't even make it on Xbox Live Arcade, haha! Yeah, there's some fun games, but none are great. Miner Dig Deep was fun. The Impossible Game, I made a game with Zombies In It, all fun and cool, but they aren't anything even close to real games by real developers, look at Mega Man 9 and Mega Man 10. Even the widely anticipated Breath of Death VII was garbage compared to even the first Dragon Warrior NES game.
Indie developers, while shouldn't be judged as a whole, haven't come close to being anything serious yet. If an indie game was actually good, they'd get onto the arcade and get a company funding them to expand it and finish it. Case and point? Retro City Rampage. It went from an NES project to somebody funding STRAIGHT to an XBL Arcade title as a real developer. I can't even tell you any indie games that have stepped to the next level, no indie developer is that quality at all.
Good ideas, just not something you bring to the next level of game making, because the talent isn't there 99% of the time. Most homembrew for older consoles is 2x the quality of released games during the system's life span, but the indies can't even reach 1/2 the quality of a game in the same category released by a developer. That's a big red flag to me.
Well when you look in the face of Overgrowth, The Binding of Isaac, Space Pirates and Zombies, Bastion, Blocks that Matter, Braid and many other titles, who the hell said XBL indie section is the defacto for indie games?
Get your shit straight since there are MANY titles that are indie, amazing and PC only.
And the only reason every indie titles doesn't look like Dice or Naughty God made it is because indie devs dont have piles of money to throw at a project. They are usually running part time on their project, with little to no budget and a passion for their culture so have some respect and maybe take it a bit further and try to make a game because u dont have a clue of the difficulties it involves.
PS: Using a pre made engine is to save money and time since building an engine from scratch is hard as hell.
I believe Mr. Guillaume is a certified xbot!.. Licking a$$ of Bill gates!.. if he don't like PSN then it's fine.. He's not the only indie developer.. There's more out there willing to support open platform of SONY