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When indie developers attack

Indie devs have big ideas and big dreams. Some of them also have big mouths…

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sarcasticgamer.com
beastman145363d ago (Edited 5363d ago )

why does indie developers complain. Tell their BS to a full time developer like Epic or Naughty Dog and are told to STFU mainly team meat and Don't make me get at Guillaume.

Bimkoblerutso5363d ago

I gotta be honest, I understood very little of what you have typed up there...

YourFlyness5363d ago

lol I think he is asking a rhetorical question of Why do indie Devs like to complain.

Also they like to complain to mainstream Devs thinking they will side with them against the publisher, but are told to stop complaining instead

Sharingan_no_Kakashi5363d ago

Indie devs are the blood of the industry. They seem to be the only one who are willing to make games that don't make since in the market. All the big namers just pull out their cookie cutters. When I become an indie dev I'm gonna stay an indie dev.

3GenGames5363d ago (Edited 5363d ago )

Anybody who makes XBLIG shouldn't even called a "developer," they use XNA for fsake on 360. They don't even get full reign over the system like real developers do and they don't have to meet those "requirements" like real developers for both systems, they're built in. You can do as you please with the controls as long as it's not stuff like "Press A to exit game while playing." because real developers have to code the games to do a certain thing for every situation like a controller becoming disconnected, loss of internet connection, etc.

You don't even make it on Xbox Live Arcade, haha! Yeah, there's some fun games, but none are great. Miner Dig Deep was fun. The Impossible Game, I made a game with Zombies In It, all fun and cool, but they aren't anything even close to real games by real developers, look at Mega Man 9 and Mega Man 10. Even the widely anticipated Breath of Death VII was garbage compared to even the first Dragon Warrior NES game.

Indie developers, while shouldn't be judged as a whole, haven't come close to being anything serious yet. If an indie game was actually good, they'd get onto the arcade and get a company funding them to expand it and finish it. Case and point? Retro City Rampage. It went from an NES project to somebody funding STRAIGHT to an XBL Arcade title as a real developer. I can't even tell you any indie games that have stepped to the next level, no indie developer is that quality at all.

Good ideas, just not something you bring to the next level of game making, because the talent isn't there 99% of the time. Most homembrew for older consoles is 2x the quality of released games during the system's life span, but the indies can't even reach 1/2 the quality of a game in the same category released by a developer. That's a big red flag to me.

DragonKnight5363d ago (Edited 5363d ago )

How the hell is an indie dev supposed to reach even 1/4 of the quality of a fully developed and funded console game? Most indie devs are, at most, 2 man teams coding games on their home computers, taking years of their lives to make levels that full developers pick out of their a$$es in a month.

You're talking about people who fund these games out of their own pockets versus company money here.

The ONLY way an indie dev even stands a chance of competing is either by coming up with a fresh new idea that hasn't been done before, or taking an old idea and reinventing it in ways no one thought of doing before. They can never hope to match, on even the smallest level, the production values of a game funded by a company or corporation.

Homebrew is incredibly different because a lot of the time it relies on the programming that's already there and tweaking it to work on something else or in some new way. But making, from scratch, a whole game without having access to the best computers or best software is entirely different. Geez, it's like asking one guy to build a skyscraper by himself with just a hammer and nails, versus asking 20 guys to build a tool shed with all the power tools they could ever ask for.

3GenGames5363d ago (Edited 5363d ago )

Most people who made NES games in the day had teams of multiple people, too, with 8 hours a day devoted to working on said games. Even then, NES games today like Super Bat Puncher with a 2 man team and no devoted time to consistently work on it can create better work. See linked video. There's more NES games like that too.

It's the talent and know-how, not the quantity of people working on it. Even Minecraft and Terraria now have semi-studios behind them by hiring their own staff because they can because they released good games and had some talent to begin with.

ninjaman9995363d ago

Well when you look in the face of Overgrowth, The Binding of Isaac, Space Pirates and Zombies, Bastion, Blocks that Matter, Braid and many other titles, who the hell said XBL indie section is the defacto for indie games?
Get your shit straight since there are MANY titles that are indie, amazing and PC only.
And the only reason every indie titles doesn't look like Dice or Naughty God made it is because indie devs dont have piles of money to throw at a project. They are usually running part time on their project, with little to no budget and a passion for their culture so have some respect and maybe take it a bit further and try to make a game because u dont have a clue of the difficulties it involves.
PS: Using a pre made engine is to save money and time since building an engine from scratch is hard as hell.

Agent_hitman5363d ago

I believe Mr. Guillaume is a certified xbot!.. Licking a$$ of Bill gates!.. if he don't like PSN then it's fine.. He's not the only indie developer.. There's more out there willing to support open platform of SONY

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai40d ago (Edited 40d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio40d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing40d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9240d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit40d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing40d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9240d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

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blog.playstation.com
43d ago Replies(1)
BeHunted42d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8542d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele42d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla42d ago (Edited 42d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk42d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay42d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 42d ago
Athlon10142d ago (Edited 42d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit42d ago

Its not the war. Its the RAM issue.

jznrpg42d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10141d ago (Edited 41d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14942d ago

Oh no...should I get the Pro now before the price increase?

70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay42d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn242d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers42d ago (Edited 42d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn242d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown42d ago

You don't really know how this works huh?

Profchaos42d ago (Edited 42d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay42d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay42d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac41d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger42d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300042d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde42d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood42d ago (Edited 42d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde42d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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