
Indie devs have big ideas and big dreams. Some of them also have big mouths…

Starting today, Game Pass Ultimate drops from $29.99 to $22.99 a month. PC Game Pass will also drop from $16.49 to $13.99 a month. Prices may vary by region.
Beginning this year, future Call of Duty titles won’t join Game Pass Ultimate or PC Game Pass at launch. New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available.
In my region, it’s still more expensive than it was before the last price hike, but it’s a far more viable price point.
Losing Call of Duty from the service, honestly, has zero effect on me, and given they chose to make it so, it’s probably not the big seller they originally thought. Overall, it’s really good news, but I still think they have work to do on the tier structure, having Premium and PC at the same price point with different features feels odd.
Yep take COD out. Them waiting a year is interesting but it make sense. They don't want certain ppl waiting 4 to 6 months they want fomo and maximum sales. Wait a year while the new one releases.
Ok so far so good.

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.
For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week
I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.
Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.
I am looking forward to it all over again now.
It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
why does indie developers complain. Tell their BS to a full time developer like Epic or Naughty Dog and are told to STFU mainly team meat and Don't make me get at Guillaume.
Indie devs are the blood of the industry. They seem to be the only one who are willing to make games that don't make since in the market. All the big namers just pull out their cookie cutters. When I become an indie dev I'm gonna stay an indie dev.
Anybody who makes XBLIG shouldn't even called a "developer," they use XNA for fsake on 360. They don't even get full reign over the system like real developers do and they don't have to meet those "requirements" like real developers for both systems, they're built in. You can do as you please with the controls as long as it's not stuff like "Press A to exit game while playing." because real developers have to code the games to do a certain thing for every situation like a controller becoming disconnected, loss of internet connection, etc.
You don't even make it on Xbox Live Arcade, haha! Yeah, there's some fun games, but none are great. Miner Dig Deep was fun. The Impossible Game, I made a game with Zombies In It, all fun and cool, but they aren't anything even close to real games by real developers, look at Mega Man 9 and Mega Man 10. Even the widely anticipated Breath of Death VII was garbage compared to even the first Dragon Warrior NES game.
Indie developers, while shouldn't be judged as a whole, haven't come close to being anything serious yet. If an indie game was actually good, they'd get onto the arcade and get a company funding them to expand it and finish it. Case and point? Retro City Rampage. It went from an NES project to somebody funding STRAIGHT to an XBL Arcade title as a real developer. I can't even tell you any indie games that have stepped to the next level, no indie developer is that quality at all.
Good ideas, just not something you bring to the next level of game making, because the talent isn't there 99% of the time. Most homembrew for older consoles is 2x the quality of released games during the system's life span, but the indies can't even reach 1/2 the quality of a game in the same category released by a developer. That's a big red flag to me.
Well when you look in the face of Overgrowth, The Binding of Isaac, Space Pirates and Zombies, Bastion, Blocks that Matter, Braid and many other titles, who the hell said XBL indie section is the defacto for indie games?
Get your shit straight since there are MANY titles that are indie, amazing and PC only.
And the only reason every indie titles doesn't look like Dice or Naughty God made it is because indie devs dont have piles of money to throw at a project. They are usually running part time on their project, with little to no budget and a passion for their culture so have some respect and maybe take it a bit further and try to make a game because u dont have a clue of the difficulties it involves.
PS: Using a pre made engine is to save money and time since building an engine from scratch is hard as hell.
I believe Mr. Guillaume is a certified xbot!.. Licking a$$ of Bill gates!.. if he don't like PSN then it's fine.. He's not the only indie developer.. There's more out there willing to support open platform of SONY