
Reconfigure your controller with the Combat Command screen

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
this looks cool
I like the colors...
ugly wonder if the dpad is good though
looks like something i'd find in the toys aisle.
The functions sound great. Being able to remap the buttons could come in handy in some games (sometimes the devs just get it wrong and don't give you the option to change the control settings, it happens!). But the materials look cheap as hell though.
Looks like they cut corners to make it affordable. But with its function, I'd rather it be more expensive and be built with quality materials than affordable and break in no time.