
Bullet time, story setup and more.
"Aside from an unfortunate big screen adaptation, Max Payne's been away from the spotlight for a long time. After Max Payne 2 was released back in 2003, franchise creator Remedy Entertainment moved on to make Alan Wake. Rockstar took over development for Max Payne 3, and recently distributed a gameplay trailer as well as revealed what sounds like a final release date. The footage shows Max running around Sao Paulo years after the events of Max Payne 2, and on the surface appears to be a different take on the franchise. No trenchcoats? No rain-soaked, nighttime New York City? Is this really still a Max Payne game? Rob Nelson, the art director at Rockstar Games answered some of our questions.
IGN: Can you bridge the gap between the end of Max Payne 2 and Max Payne 3? Which ending of Max Payne 2 does this game continue from?
Rob Nelson: There's a break of several years between the events of Max Payne 2 and Max Payne 3, and Max spent a great...

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.
Discord messages Rockstar Games management reviewed before firing union members have reportedly been revealed.
They were involved in protected Union activities and Rockstar will be in trouble with the NLRB.
A rare interview from the former GTA and Red Dead Redemption writer and executive producer.
Interesting to know.
Among MGS4, Agent was the reason I wanted and bought a PS3. (Who knew we would get other gems like Killzone 2 and TLoU.)
I always assumed it got cancelled due to hardware restrictions even at that time.
Such a shame, I remember first reading about it in official playstation magazine, Agent and The Getaway are the two cancelled games I wish I could play 😩
Because it had to be open world, of course. Couldn't change that and make the Agent game work otherwise. Totally buying it.
I used to laugh whenever I'd see someone cite Agent as a game to look forward to, because it was never officially canceled (at least, as far as I've seen.)
"It's still real to me, dammit!"
He went for the hot women.
Brazilian nuts. Except over there they call them. . .nuts.
Cheap flights.
Because that's where the next World Cup and Olympics are.