
GamingUnion.net writes: "The original Super Smash Bros. was a seminal title on the Nintendo 64, a deviously clever idea from Masahiro Sakurai: bring all of Nintendo's staple franchises and characters together in one game, and make them fight each other. Some would say Super Smash Bros.'s success inspired Nintendo to create increasing numbers of spin-offs and mash-ups, running some of their core franchises into the ground in the process. Fighting purists would argue it doesn't even belong in the genre. Ultimately, none of that matters to those of us who spent countless hours and wasted summers squeezing a shocking amount of depth from this one-of-a-kind title."

Nintendo of America is once again facing labor complaints from one or more of its workers. Game File reports that new charges accuse the Switch 2 manufacturer of violating sections of the National Labor Relations Act dealing with worker organizing and related union activities. These come just a few years after the company settled a previous labor charge with a former tester for $26,000.

Today, Nintendo announced with a press release that it has entered into an agreement with Bandai Namco Studios to acquire Bandai Namco Studios Singapore.
Great news! It's good to hear that they want to maintain the quality of the games on the Switch 2.

Older Konami and Nintendo patents call the newly granted patent into question.
This is really an example of why custom games mechanics shouldn't be allowed to be patented.
Nobody wins we had thirty years of mini game free loading screens because of Namco having a patent
I loved the commercial for this game.
Good choice! I still play this game :3