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30°

Is BLIZZARD Forgetting Their Fan Base?

Blizzard have been the connoisseurs of PC gaming for more than a decade now. They’ve made countless classics over the years and have always been counted as one of the best developers out there. And they’re probably the only developers who are PC-exclusive and still minting money; anyone who knows how much they make from World of Warcraft will know that what i just said, is an obvious understatement. They must have made enough money by now to start their own country. And they don’t need to go out of their way to make this happen. They release one game in 3-4 years and still make more than most development teams shelling out 2 games in a year. It is this money that seems to be getting over their heads

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upcomingtechnology.org
XeoZin5344d ago (Edited 5344d ago )

Blizzard started on consoles.. lost vikings, rock n roll racing and blackthorne.

+ i played diablo on playstation 1, and there was sc on was it gamecube?

Thats not pc exclusive..

led10905344d ago (Edited 5344d ago )

Maybe the author is just trying to imply what they are currently.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney29d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage30d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman29d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb29d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.