
1UP: I should be clear from the start that I haven't finished Deus Ex: Human Revolution. I've logged in about five hours or so and really enjoy it. But based on a brief demo I played recently, Syndicate appears to be a faster, and more action-oriented take on Deus Ex's futuristic concept (the whole power of human augmentation and darker side of corporate rivalry thing). Sure, you could play Deus Ex as a shooter but slow, methodical pacing feels integral for success. Syndicate sits on the opposite end of that spectrum: It's much more linear and bloody, but it features some interesting twists and mechanics for an FPS. I guess I shouldn't be that surprised at its quality or quirks, given it's a game made by Starbreeze.

Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.
Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.
Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.
Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.

10 years since the Syndicate series was rebooted as an FPS, perhaps it's time we got another reboot as a strategy game?
was this the game with the cars on rails and you could blow up killing everyone in it? l loved this game, lol
I couldn't get past the first half hour or something. Hard to remember but I didn't play long. I don't know if there was something wrong with the PC version or not, but the bloom was so bad it hurt my eyes. I started getting a horrible headache. I could hardly see anything because there was extremely intense bloom everywhere.
This remains one of my fave hard sci-fi FPS games from the X360 era. A compelling premise with an interesting setting and solid characters, plus outstanding special ability mechanics. Def deserves more love.

Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.
"Syndicate Could Be a Faster and Better Futuristic Action Shooter Hybrid Than Deus Ex"
Faster? Probably. Better? I absolutely loved DE:HR, so that would be quite a feat to pull off.
Regardless, Starbreeze is great at weaving atmospheric first person games with a decent amount of thought going on beneath the surface, so I will be looking forward to this.
Looks like an awesome complement to HR.
Both games seem to have a similar lens but different attitudes. I'm good with both.
I've liked everything they have made so far, this looks good.