
Jens Bergensten recently posted a screenshot of the new skill system which is set to be introduced in the 2.0 patch.

Wasbir from NoobFeed writes: Wicked Seed looks like a Unity project for sure. Some parts of the world feel like they've been used before, and enemy animations can look stiff. A lot of enemies do nothing while your stamina is being restored, which takes away from the realism a little. But sometimes the art direction really shines, especially in lighting and mood-setting. Rain changes your fighting stats.

Story Mode on why live service games can't expect to thrive on just competence, that they need something more. In the case of Marathon, "With Bungie at the helm, the same Bungie that defined not one but two generations of gaming — with Halo in 2001 and Destiny 2 in 2017 — ‘just another extraction shooter’ isn’t going to cut it.
Probably not as fast but it will eventually
It seems it will have its dedicated hardcore fanbase but as soon as the next shiny GaaS game is out they’ll move on or go back to the one they were already playing for months

Game data for Robocop: Rogue City was temporarily replaced with the data of the unannounced reboot of Hunter: The Reckoning on Steam.