
A representative of Guild Wars 2 developer ArenaNet says traditional MMO quests don’t, in fact, work very well in MMOs. He explains what Guild Wars 2 is doing differently...
Whether you're jumping in for the first time and playing for free or adventuring in our recently launched sixth expansion, Visions of Eternity, the best time to play Guild Wars 2 is now! Join the millions of players in Tyria and experience the friendliest MMO community firsthand.
A legendary adventure on the island of Castora awaits.
Who else but me posts GW2 updates 😎 One of the few companies I support, for over 20yrs.
New elite specializations and a fresh adventure on the magical and never-before-seen island of Castora - The sixth expansion launches on October 28!
blah blah blah. it'll be fun but i just cant see people logging on to see what random quest pops up today.
the rift invasions were only cool for a day or 2
PS3 version please. :)
Variety is something finite in MMO's these days. However, you can't really blame the leaders (WoW) for sticking with the already proven formulas (in the end, it is what people end up liking anyways).
I am up for anyone who thinks they can revolutionize quests in MMO's though, going too far might alienate the "grind-flaworing" fan base.