700°

Ubisoft Update Over Assassin's Creed Freezing Problems

Ubisoft Update Over Assassin's Creed Freezing Problems

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forums.ubi.com
Beren6735d ago

Yes i am in there too and the Ubisoft Forum Manager said:

***update*** we are officially looking into this and hope to have it resolved shortly

YAY!!!

sonarus6735d ago

its happened 2 me sumtimes it keeps me in that loading screen and i never load out. I have seen so many bugs. 1 time i was running from guards and next thing i knw the game froze and everyone was stuck IN the floor frm the waist down and their necks stretched up to match the loss in height

MPKC6729d ago

1st Freeze: Leaving kingdom on horseback, preparing to jump
2nd Freeze: Running from guards.
3rd Freeze: Jumped into shack/hideout, it said I was cooling off while 5 guards were outside attacking me (not causing damage), I could not attack or get out.
4th Freeze: Loading screen, let it go for 2 mins jumped in shower after 10 was still loading.

Neurotoxin6735d ago

Yeah mate i`m there as well, Hopefully after the weekend there will be some sort of press release.

ReBurn6735d ago

It hasn't happened to me yet. But if this game ends up being glitchy it's going to take a lot for me to choose another PS3 title over the 360 version.

jackdoe6735d ago (Edited 6735d ago )

DMC 4 is gonna be fine on the PS3 since that version was the first version to be shown and is continuously being shown. It really does seem like Ubi didn't spend enough resources on this game though if all this crashing and freezing is true. I'd personally try to return the game and call the code defective.

Neurotoxin6735d ago

There are apparently problems with some 360 owners as well mate on the forum game freezes etc etc, but i cannot confirm that as i don`t have one lol. PS3 is very buggy for some though, including me :(.

jackdoe6735d ago

I don't know, just felt that Assassin's Creed was unfinished for both consoles. Both have framerate issues and screen tear issues. A couple of months delay would have benefitted this game.

Bonsai12146735d ago

screen tear means your tv can't match the refresh rate dictated by the game

Neurotoxin6735d ago

I do believe that its actually to do with V-Sync and apparently `improving` framerate. Someone correct me if i`m wrong however.

Dannagar6735d ago

Since you have both systems, just return your PS3 version and exchange it for the Xbox 360 version. It shouldn't be a problem if you tell them the truth.

+ Show (3) more repliesLast reply 6735d ago
Danja6735d ago (Edited 6735d ago )

I haven't experienced no such problems either and i've been playing the game since yesterday..!!

theoneandonly6735d ago

There's hardly any bugs in this game, way to get riled up over absolutely nothing. Few problems with repetitive missions......

No bugs everywhere like they said earlier, its a great game and leave it the **** alone if you've not played it. Its a fun GAME, which in the end has some missions that aren't as good as they could be.

Neurotoxin6735d ago

Unfortunetly there are bugs with the game on both 360 and PS3, some people are affected others are not, the game is not playable if it keeps freezing, I`ve actually stopped playing it until they sort the problems out because i have to turn my PS3 off at the switch to sort it out.

Nobody is bashing the game, from what i`ve played its quite fun but i cannot play it because of the freezing,

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer6d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde3d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy4d ago

And then MK1 killed it again.

DivineHand1253d ago (Edited 3d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk775d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga5d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit5d ago (Edited 5d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19924d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga4d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac4d ago (Edited 4d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman4d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 4d ago
blacktiger4d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box5d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion4d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv725d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent755d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit5d ago

Floppy 😆
No pun intended

badz1495d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning775d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
5d ago
phongtro123_com5d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde5d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.