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5 studios that define the PlayStation 3

PSU writes: "As the fifth anniversary of the PS3 approaches, PSU will commemorate the event with several monthly articles, beginning with the five studios that define the PlayStation 3. Did your favorite developer make the list?"

Ilikegames765350d ago

For me it has been Polyphony Digital. Lately Sony have been purchasing a lot of great developers like Media Molecules and Naughty Dog.

colonel1795350d ago

Naughty Dog has been property of Sony since like 1997 or earlier, so I don't think it qualifies as "Lately"

Jeff2575350d ago

Actually they weren't bought by Sony until 2001. But still that isn't very lately as the other guy said.

colonel1795350d ago

Well, but still, Ilikegames has a point. Sony has acquired some great developers this gen: Sucker Punch, Evloution, Media Molecule, and I think there are some more.

Sony is really getting ready for next gen. If Vita's launch is any indication, PS4 will have a great launch too with great games for it.

Knightofelemia5350d ago

I am surprised Quantic Dream is not on that list I thought Heavy Rain was great.

Godmars2905350d ago

Heavy Rain isn't generally well regarded and is only one title that's come late. Games like LBP, MGS4 and even GT5 have set standards.

Heck, Turn 10 has to mention PD's racer in attempt to make their's sound better. That kind of industry jealousy says something.

Hicken5350d ago

Where is Heavy Rain NOT well-regarded?

I should clarify and say: when fanboyism isn't an issue, where is Heavy Rain NOT well-regarded?

All I've ever seen- except from people who bash anything PS3-related- is that it is a great game. It may not be everyone's cup of tea- and no game is- but people with any respectable level of objectivity know that it's a quality title.

P_Bomb5350d ago

Heavy Rain was better received by critics and namedropped by more devs (CliffyB, Peter Molyneux etc) than GranTurismo 5. It even won 3 awards at the BAFTAs earlier this year. Google it, or just drop past Gamerankings or Metacritic.

Godmars2905350d ago

Don't be overly sensitive, you know as well as anyone that "JASON!" was a MEME for a while. That to more than a degree the game suffers from issues in story pacing and controls. Anyone who's done a review for it has said that regardless of a good or bad score.

humbleopinion5349d ago

@Godmars290
GT5 didn't set any standards, it was just playing catch up with the other franchises and also came quite late. The game set the bar and was the standards in the past 2 gens (which is why Turn 10 and other studios still mentioned it - it's not jealousy but rather respect), but somewhat lost the touch this gen.

If anything, Polyphony is a perfect example of a studio "fall from grace". It has defined the PS in previous generations, but this generation the PS3 has much more going for it.
And Heavy Rain is one such example - a relatively unique game that one a lot of respect among critics and gamers alike. It wasn't perfect perhaps, but GT5's reception was much more divided and the game was criticized for far more issues. Studios like Quantic Dreams, Santa Monica and Guerilla contibute far more to what defined the PS3 *this gen*.

+ Show (1) more replyLast reply 5349d ago
TimNunes5350d ago

There is no part of this list that I don't like. Especially since those creators have been with PlayStation for a few generations.

beast242tru5350d ago (Edited 5350d ago )

i think suckerpunch should take the place of konami they sold out and went stricktly multiplatform but otherwise a good list

yeah but santamonica only has one ps3 game and konami sold out if ask me all earlier metal gears are goin to 360 even peace walker and all future metal gears goin to 360 after playstation made then popular and made then alot of bucks

UltimateIdiot9115350d ago

They didn't sell out. MGS4 is still exclusive to the PS3. It wasn't like SE who plan the game to be exclusive and then just turned it to a multiplat for more money.

All of their titles after MGS4 are made to be multiplat which is fine.

Mrmagnumman3575350d ago

not exactly, konami is still partly exclusive to playstation, but only for new metal gear solid games made completely by kojima. If there is a MGS5 it will be ps3 exclusive. Rising is not exactly a kojima title he is overseeing it but not making it.

clrlite5350d ago (Edited 5350d ago )

Yeah, I don't really condone that behavior either. Sucker Punch should be on that list without question IMO. @below: yeah, where are Japan Studio and Santa Monica? and yes, there are other amazing studios not listed.

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40°

Reports Indicate Marvel's Venom May Still Be In Dev Contrary To Miles Morales Actor's Statement

New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Read Full Story >>
twistedvoxel.com
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
25d ago
phongtro123_com24d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde24d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania84d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_84d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda84d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot84d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania84d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman84d ago (Edited 84d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown84d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198983d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac83d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_73d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

+ Show (5) more repliesLast reply 73d ago
neutralgamer199284d ago (Edited 84d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7784d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas84d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_69d ago

Because of money. Most game studios need financial backing in order to develop games.

84d ago
MrNinosan83d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster84d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7784d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno83d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa84d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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