
Kotaku: Is the new Homefront necessary? Pardon that imprudent question, but when a man is drowning in a sea of first-person shooters, may he question the next bucket?
This morning we got the non-surprise news that THQ will bring us a Homefront 2 coupled with the surprise news that the game will be made by Crytek, people who have made first-person shooters that people love.
Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.
Crysis 4 is "on hold" and Crytek is facing layoffs - so what does that mean for the company that was once Germany's biggest games dev + the industry as a whole?
I really want to see a Crysis 4 with all the ray-tracing & path-tracing effects. It would be a shame if they canceled the project. Maybe they could do a kickstarter?
DF
" Crysis is something of a tentpole game series for us at Digital Foundry, with a reputation for being an early adopter of graphics technologies that would later define entire generations of PC and console video games. That includes the likes of screen-space ambient occlusion, sub-surface scattering and ray-marched volumetric lighting, but you could write volumes about just how ground-breaking that first game was "
I really hope they come out and push the industry forward like they used to. I miss old crytek
Pretty sad that the studio that gave us a monumental game like Crysis is now subsisting on microtransactions from a live service PVPVE game.

Crysis developer Crytek is the next studio hit by layoffs, as it announces it's set to lose an estimated 15 percent of its 400 employees.
Maybe putting The Power Rangers in Hunt Showdown will get you some money back. (sarcasm)
I was not impressed with Homefront. Maybe it is the whole America being invaded thing, which I find unbelievable………
There's too many FPS games... Developers need to understand this...
I'm treading cautiously here:
Some FPS games do good things, but they also do things that are really bad which put you off of them. It's hard to explain. Where is the perfect FPS game? There is none. They all have little things that annoy me.
"Pardon that imprudent question, but when a man is drowning in a sea of *identical* first-person shooters, may he question the next bucket?"
I'm not sure about anybody else, but having a lot of options when choosing a product, a game, a movie never really bothered me that much. Quite the opposite, in fact. I do like to have as many options as possible and I don't really understand why anybody would consider it a bad thing.
The problem is, what we've been looking at lately in the case of the FPS genre is more like a huge store shelf filled with the exact same product that tastes and smells exactly the same; the only difference is, the packaging is a little different - sometimes.
Homefront was awesome. My only gripe was it was too short and the ending sucked major a**. The campaign was great overall and multiplayer was possibly my favorite fps. It had the controls of cod and the bigger maps and higher playercount of battlefield. The battlepoints system is far better than killstreaks imo. Il get homefront 2 day 1.