
Edge staff writes:The guns – all 17 million of them – may be the most obvious draw, but it’s the setting of Pandora that ultimately saves Borderlands from a life spent aping Halo. The planet’s as craggy and hostile as any Forerunner ring-world, but it’s built to serve humour rather than dry, rattling grandeur, and its dramas are personal, for the most part, rather than apocalyptic. A plot swerve may pitch you towards saving the universe as usual, but you still leave feeling short-changed rather than noble. Ultimately, even this fact comes down to Pandora, whose narrative twist stems from hillbilly craftiness rather than ancient- prophecy-anointed champions.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.