
Casey White wrote: "There seems to be a rather large emphasis on the choices that a game provides these days. Of course 'choice' has always been something that games have strived for in order to expand the game play experience for consumers, but with the recent launch of Deus Ex: Human Revolution which pimps "play however you want to" and the upcoming release of The Elder Scrolls V: Skyrim, there's a lot of people claiming that choice is achieving its finest moment just now... I'm inclined to disagree. With this week's WYSC I wanted to discuss one of my favorite under-appreciated titles, a game that did choice better than any other game I've played: Alpha Protocol."

Two-day event includes exclusive reveals, trailers and playable games on show floor.

CEO Haruki Satomi said Sega will "take these lessons into account for future initiatives"

Rovio “found it difficult to advance its initially planned business development,” says Sega.
The game was a good idea but the poor frame rate and the bugs killed the game in the 360.
One of my favorite game ever, honestly I love it to the bits. Michael Thorton should be included in many games like Deus Ex and Mass Effect : D
Much better game than people usually give it credit for. Only one bugfix patch on pc from being an easy AAA and even with the bugs it was hell of a lot of fun.
Could have been great but the AI was pathetic. Not only was it dumb, but the behaviour was frustrating, like when you were detected by the AI, you couldn't break line of sight. They would know where you are even if you disappeared behind a wall.
It could have been great if Obsidian had bothered patching these issues, but since the game bombed out of the gate, they didn't bother fixing anything major.
I liked the game and thought it was fun. the initial feel of the game out of the block is a bit clunky but after you get through the training and get into the field you start to see the game for what it is. Plain fun.
Not sure why we are re-attacking the game after being out so long though?