
Player Affinity writes: "Gears of War 2, Fallout 3, and Borderlands; what do all of these games have in common? While the list may consist of many things, one of the most apparent is the fact that all feature a post-apocalyptic setting. While the first is largely a story driven, linear path game, the other two focus on the fact that you, as the character are in an open world, and can really do whatever you want whenever you want. There is a main storyline, but often this storyline is quite short (in the case of Fallout 3) or quite shallow (in the case of Borderlands, although some may argue it had been designed as such), and the true depth of the gameplay comes through exploration and the discovery and completion of side quests. The problem with this is that in both of these games, there is really no succinct way of accomplishing exploration. In Fallout, there is fast travel, but if you die before you discover the location, then you have to start back at square one, and the only other way to travel is to walk…a lot. With the case of Borderlands, a vehicle system is put into pay with extremely basic customization options, but often times there is not too much to explore, and vehicles are used to get straight from point A to B, then are ditched. With each of these two games attempting vehicle use in open world gameplay, but not quite hitting the nail on the head, an alternative is needed to get it right."

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
From what I've seen, Rage is just a slightly different take on the post-apocalyptic setting, not a reinvention. The vehicles look like something I won't spend much time on, other than whatever their role is in the story.