
DRM and Online Passes are now cutting used-game buyers out of key game modes. Our panel of iconic game characters decides once and all how much you deserve that.

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.
More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.
How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

Rockstar says the free upgrade issue affecting Red Dead Redemption Xbox 360 owners requires more time to resolve, with another update expected within five days.
I’m not sure what the exact issue is. I had no trouble getting the free update—you basically get the new game for free if you have the 360 version in your digital library. Maybe the problem is related to owning or not owning the Undead DLC expansion.

A detailed comparison of Red Dead Redemption on Switch 2, PS4, and PS5 shows stronger settings, better performance, and a major uplift for Nintendo’s new hardware.
Can Ridley really talk?
Huh, didn't know Isaac Clarke was such a slut.
piss of with your supposedly moral high ground.
the sooner you realise not everybody can buy every game they want 1st hand the better. how many of these twats have bought a second hand game before, im willing to bet its over 90% of them. im a gamer and i buy what i can and when i can. if its first or second hand shouldnt be these monkeys concern
The ultimate irony is that Team Fortress 2 is free to play, no online pass required either.
It's a hard issue. Mostly because of the business side of games and the costs it takes to stay competitive.
But at the end of the day, I don't believe it's the consumer's fault. Like any industry, the costs involved in creating the product basically filter down to the consumer... but if the price is too high, the consumer finds other ways.
There are so many areas that can be explored in design, development, and the business end especially. It's hard to imagine publishers can't find ways to cut costs that don't involve gouging the crap out of customers or fucking over their studios.