
"Typically I’d give you guys a detailed walkthrough/review of a new Sharp Shooter game, and I still intend to do a proper Sharp Shooter review of Resistance 3, however, that depends on when Insomniac fixes the Move implementation in the game."
Insomniac Games' thunderous conclusion to its acclaimed first-person shooter series remains an under-appreciated work of art.
Not a classic in my opinion ; a pretty mediocre PS3 shooter as far as I'm concerned, not bad, not the worst of the trilogy, but certainly not great. Killzone 2 was miles ahead of it (and of most FPSs even today as far as I'm concerned).
I wish they'd bring back the Resistance 2 multiplayer. God that co-op was so much fun.

There are some epic PlayStation Plus Premium shooters, from Naughty Dog's Uncharted series to the high-stakes action of Doom published by Bethesda.

While it's been on ice for as long as it was around, the Resistance franchise has no shortage of quality.
My take:
Single player
3, 2, 1
Multiplayer
3, 1, 2
Overall
3, 2, 1
I beat the lengthy single player in 1 multiple times and spent hours in the online too. Plus 1 featured my home town! Special mention to the audio design in 1: playing that with surround headphones blew me away.
Note: I have the platinum for Resistance 2.
I only played the 3 main Resistance titles. My ranking would be;
1. Resistance 3
2. Resistance: Fall of Man
3. Resistance 2
Man I loved 3's campaign. Another gem stuck on the ps3 and who knows if insomniac will go back to the franchise.
The zoomed scope in R3 is different to KZ3. In KZ3 the deadzone is increased to full screen size when you aim with scope in R3 the reticule is fixed and there is no deadzone, that's why it is significantly slower when you aim with scope, if it stayed the same speed you would become too easily disorientated. I've increased the overall sensitivity to about 90% so when I aim with scope it is still slower but it is more managable, although I don't [;ay with the sharpshooter (I've got one but I just prefer to play with Move freestyle).
The fixed reticule made me feel a bit motion sick the first time I played R3 but I'm used to it now, in fact I think I prefer it to KZ3s controls now. I'd like to see a future shooter give you the option of a fixed reticule when shooting from the hip aswell.
I love my bright red sharp shooter, it's great. However, after a hour of posing/shooting it does get quite uncomfortable. So if Sony could invent a magical sharpshooting bench to lean my elbows on then that would be great.
Well I hope they patch that soon. Sounds like a real issue.
Never the less, I cant wait to play this game, with my SS.
Curse your tardiness eBay.
I love that they have the option for using the sharpshooter in FPS games, but I could never get used to it. So far I only use the gun to play on-rail shooters like time crisis, deadstorm pirates, dead space extraction, and hopefully the new house of the dead.