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160°

How Complex Controllers Ruined Everything

From Kotaku:

"Guest writing at N'Gai Croal's Level Up, Bill Harris offers a brief history of the game controller and its evolution. Harris argues that it's the fault of Street Fighter II that arcade games, and later console games, changed from pick up and play to complex. The Wii is the counter example, but before you start thinking, "I've heard this all before," Harris continues to argue that game reviews haven't figured out what to do with the Wii. Games like Carnival Games have sold well despite terrible reviews because, well, they're just easy and fun to play."

neogeo6769d ago

My wife wont touch the PS3 but loves the Wii

THE_JUDGE6769d ago

Are you serious? I hate the Wii for many reasons the controller being the highest. Who wants to buy a game and have to come home and figure out how to swing the controller to play it? Thats nothing that I want to do.

ry-guy6769d ago

Swinging your arm/hand is much more intuitive to the human than figuring out where the A button is and when to press it without looking down at it so you can accurately execute whatever move it was.

For the longest time I hated the PS2 controllers because they introduced the extra set of trigger buttons. Instead of L and R you had L1, L2, R1, & R2. I had the hardest time because all four were the same size and shape and made it difficult to get accustomed to it. Xbox 360 did a bit better by making a left and right trigger button and then a left and right bumper button.

ItsDubC6769d ago

Ya my gf will only play the Wii also. I think for non-gamers, d-pads are either too intimidating or unnecessarily complicated (ie a waste of time to learn what each button does).

Kholinar6769d ago

"Who wants to buy a game and have to come home and figure out how to swing the controller to play it? Thats nothing that I want to do."

So, let me guess, you hated learning baseball as a kid?

THE_JUDGE6769d ago

a video game and thats a ridiculous comparison. If I wanted to play baseball and swing my arms I'd play baseball. I however don't want to play Madden and act like I'm throwing a pass. Thats too much to do when all I have to do is hit a button. Besides the Wii sensor is inaccurate as hell so it takes the fun out of whatever they were trying to put into the game.

Kholinar6768d ago

"Baseball isn't
a video game and thats a ridiculous comparison."

Ah, that's where companies get into trouble.

Entertainment is entertainment. Doesn't matter if it's a pickup softball game, a broadway show or hunting. There are only so many entertainment dollars to go around. Fun is fun and people will vote with their dollars. If "looking stupid" like you think you do when you pick up a wiimote was so unpopular, then karaoke would have never taken off.

Fun is fun. Bodily movement generally makes it more so. Unless you're just lazy or care more about what people think of you than having fun.

+ Show (3) more repliesLast reply 6768d ago
okcomputer6769d ago (Edited 6769d ago )

It might be a little off topic, but the the "complicated controller" issue kind of ticks me off and the argument has never made any sense to me. Whenever you read an article about the success of the wii, they almost always have some crap line about controllers "getting more and more complex over the years" and thats absolute bs. The ps3 and 360 controllers are just slight variations of the four face button snes controller thats been out since 1992. The only additions are analog sticks (which are actually easier and more intuitive than a d pad) and an extra set of shoulder buttons. Other than that console controllers have been largely unchanged for over 15 years and have a pretty simple layout.

Kholinar6769d ago

Perceived complexity is just as damaging.

For example, I run sound sometimes at events and I've trained people to do it. The thing about mixers is that they look like they have several hundred buttons/sliders which is daunting, but really it's just 7 or 8 buttons/sliders repeated 16-40 times depending on your mixer and a group of other main controls/effects. One person can easily get a grasp if they understand those first 7 or 8. The problem is that, with every game, (besides fps's) the control scheme is a moving target. It's hard enough training people once when you're there and able to break it down simply without having to retrain with every game they play.

It's not that getting used to it is hard. It's that people have a perception that it is. That perception can continue past the third or fourth game/app that they learn (look at older windows users), which can make them just give up.

Like it or not those analog controllers that just replace the d-pad with greater functionality add an order of magnitude of intimidation to a potential player.

It's arbitrary and we've gotten used to it/comfortable with it. That doesn't mean it's not broken (or that it hasn't been since '92).

TOM6769d ago

Me personally,I've been clamoring for the keyboard mouse combo on consoles.

Danja6769d ago

he should be talking about those Horrible N64 and Gamecube controllers...and the original obox controllers also...

evyrew6769d ago (Edited 6769d ago )

This is a very well written article, and i have to agree with the author. I mean really, do we really need to have that many buttons. Certain games use them intuitively, but others... "is this the grenade button or the reload button?... D'oh!!"

Timed button press events can compound the problem further. There's not enough time to remember which is which... especially if you're new to the controller. At least sony and microsoft have almost identical controllers.

Edit: well, wouldn't say that the new controllers "ruined everything". But i would say that it does add to the learning curve. Which might turn some people off.

Show all comments (34)
60°

Final Fantasy X 25th Anniversary Website Launches With New Nomura Artwork and Merchandise

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.

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-Foxtrot29d ago

Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.

They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

solideagle29d ago

they should know that we are OG fans of VIII as it sold truckload as well. not as much as VII or X. I personally didn't like IX but X and VI are my personal fav.

Shadow Hearts 2 covenant is another game I love. I hope one day someone can make remake, I would be delighted

Relientk7729d ago

Final Fantasy VIII is great and you are always the first to defend it in the comments

40°

Star Wars: Bounty Hunter Let Jango Fett Loose

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Relientk7733d ago

I remember playing this back in the day on PS2. What a sick game!

50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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ActualWhiteMan35d ago (Edited 35d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg35d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree34d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai34d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.