
DSOGaming writes: "So what is next? Fifa 13 as a FPS? Command & Conquer as a point-n-click adventure game? Splinter Cell as a tennis game? Or Skyrim as a platform game? But who cares as they will all pay homage to their original versions - featuring the same universe, some details and the same name. Hooray!"

Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.
Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.
Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.
Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.

10 years since the Syndicate series was rebooted as an FPS, perhaps it's time we got another reboot as a strategy game?
was this the game with the cars on rails and you could blow up killing everyone in it? l loved this game, lol
I couldn't get past the first half hour or something. Hard to remember but I didn't play long. I don't know if there was something wrong with the PC version or not, but the bloom was so bad it hurt my eyes. I started getting a horrible headache. I could hardly see anything because there was extremely intense bloom everywhere.
This remains one of my fave hard sci-fi FPS games from the X360 era. A compelling premise with an interesting setting and solid characters, plus outstanding special ability mechanics. Def deserves more love.

Like children with new toys, developers can excitedly overdo it with visual effects until good sense prevails - here are five examples of exactly that from across video games history
Dirt on the lens (and JJ Abrahms style overuse of lens flare) is the worst, especially in war games like Battlefield. We're not supposed to be a camera! Way to ruin the illusion of actually being the player we're controlling.
Vignettes, chromatic aberration, and that annoying thing where they blur the corners of the screen. Also film grain.
The Syndicate reboot had the absolute worst bloom I've ever seen. It literally hurt my eyes and gave me a headache just from playing. I could never finish it.
If they are inventive and creative who knows it could be a good game.... but to be honest, they should have done a much updated version of what the game was before, it would be something different from everything else that is out at the moment and could have found a niche... then they could have gone all FPS as a spin off!
Trying to represent an interactive simulation of cyberpunk world, say an active city with working vehicles, is harder to do than a FPS, would run the risk of not selling as well, so they're doing a FPS. Its as simple and obvious as that.
I just know when I think of a Syndicate remake, it would involve a research tree. Certain people you could "recruit" to make into special operatives.
crazy part is that 'hardware limitations' aside, SR3 has those cyber punk vehicles. Just need the augmentations and even more over the top weapons. Even the recruitment part was address early in that series with your homies. They'd just need to have more gangs (syndicates) fighting all the time.
Are people really this obsessed with the fps genre this generation.
It is like you can't even continue a game in it's original genre because the only thing people know how to play anymore are things in the first person perspective.
I'm disappointed that this generation of gaming had to be dumb down for new gamers that think every game should be call of duty.