
At PAX Prime 2011 it was difficult to ignore Firefall's presence. From the hulking statue in one of the hall's main foyers, to the huge floor space reserved to showcase the game in hands-on demos, developer Red 5's shooter was everywhere. Though it is based on the MMORPG concept of persistent world, quests, and available PvP battles, Firefall isn't a dice roll game. There is no mechanic calculating the possible damage dealt by your weapons. Firefall is a shooter; a genre based on skill.

I (Robin Ek, TGG) am very sad to inform you all that Red 5 Studio's have decided to close down their "sci-fi F2P MMO/Open world game "Firefall". Here's what's known for now.
This is sad news, because I always felt there was great potential with this game but it never got to where it could be.
Plus this was the only game to ever use the Project Offset engine too. Project Offset never came out so getting to see what it could do was the closest we ever got because of this game.

We're rounding up some games like Firefall, a great concept that simply was not executed as well as we hoped. Maybe these other worlds will hit the spot!
I use to love MMO's but now i can't stand them. I hope they can change the grinding and make a more engaging gameplay style.

Mark Kern, the ex-CEO of Red 5 and one of the developers behind the PC game Firefall, has stirred up a hornets nest on Reddit over the past few days. In response to his remarks regarding his interest in purchasing Firefall if the MMO fails, Robert Grosso at TechRaptor conducted a lengthy interview with Kern regarding his comments and other misconceptions behind the Firefall controversy. The interview, along with the news story, is transcribed here.
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Dat chin.
Someone, anyone, PLEASE GIMME A BETA CODE!!!! I'm dying to get in!!