
Jeff from Volatile Mode explains the dramatic increase in sales post price drop for Nintendo's handheld and explains why the slump in sales can be attributed to many other factors.

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

Nintendo completed its share repurchase and set its secondary offering price at 8,347 yen ahead of March 16 delivery.

Nintendo filed a lawsuit in the United States Court of International Trade.
Nintendo of America is suing the United States government over the sweeping tariffs President Donald Trump put in place last year, according to a complaint filed Friday in the U.S. Court of International Trade and obtained by Aftermath.
LOL I read this on gaff, will they refund the money back to the gamers? highly unlikely. Didn't they just raise prices and pass it onto the gamers? Only Nintendo would send out the Ninjas to the US government.
The only problem I have with this "mobile gaming is hurting platforms" argument is that it assumes that mobile gaming draws market share away from portie consoles. I'm sure to some extent that's true but I think that draw is greatly exaggerated. The biggest impact that mobile gaming has had is on bringing NEW markets to gaming. Very few gamers that I know buy iOS games. Why? iOS games pretty much suck after the first 30 minutes. They lack the depth of portie console games. Hardcore gamers are more than willing to pay more for something that they can get 40 hours of enjoyment out of that has good controls than an iOS game that they'll get a few hours enjoyment out of with crappy awkward controls. The low price is deceiving and has tricked people. A one dollar game with very little replayability that lasts a few hours is not as good of a value to me as a game that I can get dozens of hours out of with better production values and that are generally less bug-y.
Anyway, a NEW market and SHIFTED market SHARE are two different things and the entire "iOS doomed handhelds" argument has assumed more of the latter than actually exists.