
TerminalGamer writes: Ubisoft’s Driver: San Francisco has been released onto the streets of “The City by the Bay”. Is it worth the price, or should it be banished to Alcatraz? Read our review to find out.

Game Designer Andrew Willans looks back at Driver: San Francisco’s legacy.
Now we get The Crew games instead 🙄
Would love and much prefer a sequel to this.

Ubisoft seems to have teased a new Driver game, with the company's CEO pointing to various projects being in development.

Immersed Gamer writes: "Ubisoft came out with the announcement that some of their classic titles are shutting down their servers. While this is not entirely surprising, the next bit is quite shocking. As Ubisoft states in regard to many of said classic games, “additionally, the installation and access to DLC will be unavailable”.
The wording is a little vague, so the actual paid DLC could be safe. But it doesn’t change the fact that multiplayer modes of Assassin’s Creed Brotherhood, Rayman Legends, and Driver San Francisco will surely be missed. Especially since no alternative exists in many of those cases. This happens to unveil right next to our story where I essentially beg Atlus to port SMT to modern consoles alongside Persona.
Seems like videogame preservation is on the down-low…"
And you want us to go all digital? This is the bull sh*t that makes me apprehensive to an all digital future. You corpo guys don’t understand game preservation or it’s importance.
Companies who withdraw support should be legally made to patch games to enable the 'owner' to create and host their own MP lobbies. This is theft
I have to say that I was surprised at how well the developers did at recreating San Francisco. Not exactly spot on, but close enough to recognize the city.
Awesome game
This game took be back to some great memories. An amazing game.
Ive been playing this since It, awesome game.