
Console Domination writes: It's been just over a week. Deus Ex is back and kicking goals left right and centre. For those that missed it the pre-order DLC is actually on the disk and just needs to be unlocked (or not). But there is some new DLC on the way in the form of "The Missing Link" (of human evolution). While this fills in *minor spoiler* some missing 3 days that occur in the game at some point, what I doubt it will address is any significant change in game play or mechanics.

Nightdive would "love to remaster" Deus Ex, among a few other games. How can we make this happen.

Hanzala from eXputer says, "After multiple delays, cancellations, and ownership changes, the misfortune of Deus Ex continues; this gem of a series deserves better."
One can only hope at this point Embracer will need to generate an influx of cash flow, and what better way to do so than to sell off some of its IPs... namely Deus Ex, to a competent and talented studio capable of delivering a game noteworthy of the name in future. And thinking about it further, I don't know why Embracer would sit on the IP vs sell it if it means staying in business or not.

Some games endure despite the average player wishing they could skip that first hour - here are five annoying video game openings in otherwise classic titles.
I liked the Red Dead 2 opening, certainly didn’t feel like a slog to me, but I enjoyed that whole game so for those who were just expecting ‘GTA but with cowboys’, that was probably not the opening they expected, and Red Dead 2 wasn’t the game they were hoping for …
First game that came to mind when I read the title, was Watch Dogs 2, because you’re expecting an open world sandbox game in sunny colorful San Francisco, and instead that opening has you crawling and sneaking around an incredibly boring office building …
Ok... lemme start by saying I absolutely love the original game and I like the latest one *almost* as much. It's a fine addition to the universe. Eidos knocked it out of the park.
1) I agree. That's actually one of the first things I tried to do and was surprised at its exclusion from this version of the game. It would have been nice to have. That said though, I can't say it detracted *that* much from the game, and after the first hour, I didn't miss it one bit. Also, I think you're underestimating exactly how difficult it would be to "patch" this into the game. You're talking about *significant* changes here. Not only to add dynamic lights to various rooms etc, that's probably the "easy" (still very difficult) part, but it gets to be incredibly significant once you start talking about changing AI behavior based upon lighting. Using shadows as cover, etc... these are things that aren't easily "patched" into the game.
2) I *greatly* preferred the hacking mechanic in this game over the original. However I agree that it's a bit too easy after you've put a couple of upgrades into hacking augs. By the end of the game I had over 70 each of stop worms and nuke viruses stockpiled that I never had any reason to use. Some hacking difficulty spikes would have been appreciated. Also I agree with you on lock picks, to an extent anyway. I always thought it was a bit silly in the original game how many lock picks you'd find lying about the world as if that's normal. Why do people bother to lock anything up if they're just going to keep lock picks sitting on a shelf 2 meters away?
3) ... really? Eh. I dunno. I have no real preference about this. It would have been cool to tell that story, yeah, but I can't say I'm horribly disappointed that they didn't.
4) Actually you can melee from the front. No really, try it some time. Also, why do you need to carry around melee weapons, taking up more space in your inventory, when you have them *built into your arms*?
5) Absolutely agree with you here. There were a handful of points where I was highly annoyed at the lack of a flashlight or night vision of some sort. I'm this super advanced military augmented guy who can *see through walls* - but turn off the lights and I stumble around blindly bumping into things.
6) Would you like some cheese with your whine?
7) I don't recall being able to modify JC Denton to that degree in the first game (or at all, actually). Regardless, this is such a minor thing, having an impact on exactly nothing at all, that I just can't bring myself to care.
8) God forbid the game have a visual identity of its own.
9) The theme song *is* in the game. In its entirety. Shut up, be patient, and listen for it.
10) The "electric ninja sword" in the first game was lame. It would have been lame here too. Glad to see it wasn't included. Again though, why bother carrying around melee weapons, taking up space in your inventory (*SO* glad they kept the original style inventory system by the way), when you have them built into your arms?
Anyway, you're being too nitpicky. Enjoy the game.