
GB : DICE developer Johan Andersson had some interesting titbits to deliver on twitter, regarding how they made Battlefield 3 on the PS3.

Battlefield 3's former Lead Designer has revealed that there were two cut missions from the main campaign
Get rid of campaigns, move the game to mobile, and try to compete with warzone. They would save time and money.

Whether it comes through remakes or a new game with a similar style, DICE should aim to revive the glory days of Battlefield 3 and Bad Company 2.
hmmm I think there will be no old BF glory days for EA since they are loyal to their greediness and laziness :D
You're asking for a miracle with EA that will never happen unless they can exploit the money making schemes behind it.

This Battlefield 3 Reality Mod installation guide will show you step-by-step on how to install the new reality mod by Venice Unleashed.
Hmmm.... Now I can go around talking smack like the guys making issue of the SPE lighting.
I feel, as long as it looks good, why do people keep talking about specs and tech stuff?
Hmm...thats part of deferred rendering approach(BF3,GTA IV,KZ3,Crysis 2 etc.).You store information about frames in g buffer(depth,z-depth,lighting precision etc.) which is back buffer memory.It makes for much cheaper lighting and its complexity(adding couple hundreds light sources),but it takes ~20 mb.Thats why DICE can re use alot of things from memory,they have it g buffer.
More info.
http://www.guerrilla-games....
I'm sorry I'm not well versed in the technicalities of all this; does this mean that there is a delay on the HUD after the frame?
If so, I doubt the delay is noticeable at all so its not a big deal.
Anyways, *wooosh...this goes over my head*
I'm glad they're making it for PS3 properly, not just porting it over.