130°

Microsoft Announces Simulation Platform

Microsoft has announced a new "visual simulation platform," dubbed ESP, to be released in January 2008. The company imagines the toolkit will be used to create applications for training, learning, modening, military, and aviation.

Twizlex6738d ago

Wow, what an awesome picture.

The Chief of Mjolnir6738d ago (Edited 6738d ago )

ESP. Isn´t that like mind reading or something like that?
W/e, I wounder what MS are putting up.

EDIT: Sorry for quintuple post. It´s my computers connection. It got something against this site, because every time I go here, it freezes for like 5 minutes. I´m going to smack it up real bad later.

ShiftyLookingCow6738d ago (Edited 6738d ago )

Quintuple Post!...................-75 G

Prismo_Fillusion6738d ago

Was it really necessary to click on "Add Reply" FIVE times? - bubble

The Chief of Mjolnir6738d ago (Edited 6738d ago )

I´m switching broadband, and I have some trouble with my connection, so I am terribly sorry about this.

The Chief of Mjolnir6738d ago (Edited 6738d ago )

I´m editing all my comments. Sorry.

Show all comments (10)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney9d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage10d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman9d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb9d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.