
From the Article:
"When industries begin to expand, it’s important to keep things under control. That’s not to say that we must micro-manage everything; on the contrary: allowing some aspects to run wild can yield specatcular results and uninhibited progress. What is important is to ensure that all of the aspects of related industries maintain contact - even if it is just once in a while - to ensure that synergy can take effect. After all, it is not uncommon for lessons to be learned by seemingly unrelated branches.
X-Summit (formerly known as the Interactive Exchange - “IN10” last year) is a nexus of networking; broadcast and interactive platforms come together, allowing for a meshing of ideas and creating an opportunity for beneficial networking. Last year’s conference was my first (I could only attend one of the two days) and it was an eye-opener. So many great talks and panels!"

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.