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Deus Ex - The Perfect Reboot

MMGN.com writes: Regardless whether it be comics, movies or games, “rebooting” a franchise seems to be a common thing these days; an attempt to draw in a new crowd to an old fan favourite and somehow create a solid base to hold both audiences. More often than not it doesn’t pan out exactly as the creators may have hoped (see Bionic Commando, Superman Returns) but sometimes the perfect combination arrives that encapsulates the spirit of the source material to create something amazing. Deus Ex: Human Revolution is one of those instances - a reboot that that stays true to the long time cult classic Deus Ex yet manages to create a formula of its own to succeed.

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ps3.mmgn.com
RedSky5367d ago (Edited 5367d ago )

In many ways it stays true and is definitely one of the better reboots but it's hardly perfect in retaining the original's brilliance.

1 - Takedowns are a blatant attempt appeal to mass market and feel very tacked on. If the aim is immersion, quicktime events that freeze time and remove you from the action are contradictory.

2 - Augs have been simplified and are no longer crucial or necessary to survive. Most of them are more conveniences.

3 - DLC - Until a few years ago, giving a whole mission exclusively to those who preorder would have been unacceptable, now its hardly even mentioned as a con.

4 - Finally, it does little to be as progressive as the first game was, and that's partly what made it so good.

Having said that, I gladly bought it as there are just so few FPSs nowadays that give any element of choice or make any serious attempt to create a believable, cohesive world with more than just 2D characters.

Ducky5367d ago (Edited 5367d ago )

1. The reasoning behind takedowns was to show players how the augs work.

It's kind of hard to convey a blade sticking out from behind your elbow, or double-takedowns while in a first person view.

2. Augs being cruical for survival would've been counter-productive. HR gives you a choice on how you want your character to be. Making a few augs necessary would limit your freedom.

There's a lot of augs I'd consider to be crucial (such as hacking) but it's possible to play the game without it.
... whereas in the first DeusEx, if you put all your points in swimming and poison resistance, then well... you were screwed.

3. DLC, yea, that one really does suck. Retailer-specific DLC is just aweful.

RedSky5366d ago

1. Oh, it would have been totally doable in first-person and preferable. Something like how the TF2 spy works but with glitzier animations. If they had pulled you into third person like the cover system it would have been fine too. But making you watch animations you've seen dozens of times from a 360 angle while everything else is inexplicably paused just smacks of bad design.

2. Somewhat agree here, but the problem is, it takes away from the RPG elements if your character essentially plays any-which way no matter what you get. The result is some of them just seem like conveniences not abilities. Most hacking abilties beyond enabling you to hack level 5s serve no notable purpose. The radar marking ability is again completely unnecessary. Knowing exactly when guards will drop out of alarmed both makes no sense logically and feels like you're being baby-ed if you get it.

3 - It is. It's why I refuse to preorder games like this anymore, no matter how certain I am of buying them.

hellerphant5367d ago

I don't see what DLC has to do with the actual gameplay. This was a decision made by the publisher most likely, not the dev team. Another attempt to retail to cling to life just a little bit longer..

AS far as not being as progressive that's blatantly obvious - to stay true to the original how could it have been truly progressive? If it was, then I doubt it would have stayed true to the source material now would it?

Name me a AAA title this year that has truly been progressive?

RedSky5366d ago

Oh don't get me wrong, I'm not blaming the developers, but nevertheless if I buy (or preorder) the game it's taken that endorse this action.

It certainly could have built on what made the first one great. Imagine if it took inspiration from the first one and added a mind control aug for getting past puzzles/obstacles as an alternative. Hell, they've already put the concept in the game anyway. What if they significantly added the dialogue and went as far as having Vampire: Bloodlines level of dialogue choice rather than dialogue rarely making a difference to the storyline. What if they added some more creative ideas for weapons. Overall I just felt they were a bit too afraid to take risks. Yes, they risked failing like Invisible War, and yes they are a new startup studio but that's doesn't diminish the fact that it was a very safe reboot.

I thought Catherine was progressive and different. Witcher 2 also with quite a lot of flaws but still built substantially on the combat/scale/graphics of the first. If KOTOR shows up, I think it may well be with the scale of RPG-like choice that the preview videos I've seen have.

akiraburn5367d ago

I completely agree. It was a massively fun game, and probably was one of the most enjoyable games I have played in a long time, however the original Deus Ex still remains as my favorite. To add on to your points, there are a few things I'd like to say as well.

Specifically, the removal of all melee weapons in favor of the takedowns was my least favorite change. Melee weapons played a key part in the original, including the "Dragon's Tooth" mission, and even just for the purpose of destroying boxes to get their contents.

I also feel like the removal of limb-based damage system for the new health regen was a bad trade-off. Having med-kits in the game would force players to be more cautious, and could have been a possible credit sink where the players would have to be spending more if they got damaged. I know by the end of the game I had an excess of 40,000 credits after buying every upgrade, praxis kit, etc., so this might have made me end up with a significant amount less. Not to mention that the limb-based damage had different effects for each body-part that was damaged, which is sadly absent in DX:HR.

Those two are probably my biggest qualms, however there are more things that could have been fixed. The other issues are things like the boss battles, the enemy AI, problems and issues with the cover system, the lacking endings, and several other things along those lines including what you mentioned RedSky.

Again, none of this is to say that it was a bad game in any way, because it was definitely not. The game was a ton of fun and possibly my favorite game so far this year. However I think if Eidos Montreal had listened to the fans a bit more on their forums (the ones providing actual constructive criticism, which I had seen a substantial amount of them from my times browsing around there) I think a lot of these issues would have been ironed out and they would have been left with an overall better game. That's my personal opinion anyway.

40°

Nightdive would "love to remaster Deus Ex"

Nightdive would "love to remaster" Deus Ex, among a few other games. How can we make this happen.

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videogamer.com
100°

Deus Ex Deserves Better Than Being A Scapegoat For Embracer's Screw-Ups

Hanzala from eXputer says, "After multiple delays, cancellations, and ownership changes, the misfortune of Deus Ex continues; this gem of a series deserves better."

maelstromb825d ago (Edited 825d ago )

One can only hope at this point Embracer will need to generate an influx of cash flow, and what better way to do so than to sell off some of its IPs... namely Deus Ex, to a competent and talented studio capable of delivering a game noteworthy of the name in future. And thinking about it further, I don't know why Embracer would sit on the IP vs sell it if it means staying in business or not.

200°

Five Annoying Video Game Openings in Otherwise Classic Titles

Some games endure despite the average player wishing they could skip that first hour - here are five annoying video game openings in otherwise classic titles.

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techstomper.com
Yi-Long1012d ago

I liked the Red Dead 2 opening, certainly didn’t feel like a slog to me, but I enjoyed that whole game so for those who were just expecting ‘GTA but with cowboys’, that was probably not the opening they expected, and Red Dead 2 wasn’t the game they were hoping for …

First game that came to mind when I read the title, was Watch Dogs 2, because you’re expecting an open world sandbox game in sunny colorful San Francisco, and instead that opening has you crawling and sneaking around an incredibly boring office building …

PrimeVinister1012d ago

Watch Dogs 2 is a decent game but not really a classic. The opening is awful though. You got that right.

I loved the RDR 2 opening hours the first time but going back to restart it is where the rub lies for me.

Yi-Long1012d ago

Yeah, I agree it’s not a classic, but it was the first game I thought of where I really thought; Why would you make that design choice!? If you’re gonna do a thing like that in order to teach the player some basic sneaking controls, at least make the location a bit more interesting, like an abandoned theme park or gorgeous temple or whatever, but now the gameplay was restrictive and boring, but also the location itself.

PrimeVinister1012d ago

@Yi-Long Definitely true re the worst possible choices being made for the opener of Watch Dogs 2. I did enjoy WD2 overall but that intro is baffling :-D

shammgod1012d ago

Red Dead 2 opening was trash