
MMGN.com writes: Regardless whether it be comics, movies or games, “rebooting” a franchise seems to be a common thing these days; an attempt to draw in a new crowd to an old fan favourite and somehow create a solid base to hold both audiences. More often than not it doesn’t pan out exactly as the creators may have hoped (see Bionic Commando, Superman Returns) but sometimes the perfect combination arrives that encapsulates the spirit of the source material to create something amazing. Deus Ex: Human Revolution is one of those instances - a reboot that that stays true to the long time cult classic Deus Ex yet manages to create a formula of its own to succeed.

Nightdive would "love to remaster" Deus Ex, among a few other games. How can we make this happen.

Hanzala from eXputer says, "After multiple delays, cancellations, and ownership changes, the misfortune of Deus Ex continues; this gem of a series deserves better."
One can only hope at this point Embracer will need to generate an influx of cash flow, and what better way to do so than to sell off some of its IPs... namely Deus Ex, to a competent and talented studio capable of delivering a game noteworthy of the name in future. And thinking about it further, I don't know why Embracer would sit on the IP vs sell it if it means staying in business or not.

Some games endure despite the average player wishing they could skip that first hour - here are five annoying video game openings in otherwise classic titles.
I liked the Red Dead 2 opening, certainly didn’t feel like a slog to me, but I enjoyed that whole game so for those who were just expecting ‘GTA but with cowboys’, that was probably not the opening they expected, and Red Dead 2 wasn’t the game they were hoping for …
First game that came to mind when I read the title, was Watch Dogs 2, because you’re expecting an open world sandbox game in sunny colorful San Francisco, and instead that opening has you crawling and sneaking around an incredibly boring office building …
In many ways it stays true and is definitely one of the better reboots but it's hardly perfect in retaining the original's brilliance.
1 - Takedowns are a blatant attempt appeal to mass market and feel very tacked on. If the aim is immersion, quicktime events that freeze time and remove you from the action are contradictory.
2 - Augs have been simplified and are no longer crucial or necessary to survive. Most of them are more conveniences.
3 - DLC - Until a few years ago, giving a whole mission exclusively to those who preorder would have been unacceptable, now its hardly even mentioned as a con.
4 - Finally, it does little to be as progressive as the first game was, and that's partly what made it so good.
Having said that, I gladly bought it as there are just so few FPSs nowadays that give any element of choice or make any serious attempt to create a believable, cohesive world with more than just 2D characters.