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Steal This Idea: Space Combat Simulators

Sestren writes: "In this installment of Steal This Idea, we look at a specific sub-genre that has fallen by the wayside in the last decade, the Space Combat Simulator."

Saryk5369d ago

Xwing vs Tie Fighter, please!

Triggs5369d ago

We haven't seen much space combat sims for years (or popular ones for the matter). In my personal experience the last one I took attention to playing was Freelancer (PC) and after that I could not think of any other that followed. Before that Wing Commander was THE space combat game, and Independence War.

Would it be great if Console gamers would finally get to play space sim games like Wing Commander and X-Wing? Or are there any space sims for consoles that I don't know of? The hand held controller is a very good medium for space sims because it has a joystick in itself.

Battlezone (1998, Activision) for 360 and PS3 will be real interesting indeed. That was a great game - a mix of FPS and RTS. I wish Activision revives the franchise again for all platforms.

Dfooster5369d ago (Edited 5369d ago )

These games need a full cockpit view where you can look round see your co-pilot etc. The reticule only makes the game seem limited in what you can do as it just becomes lining up the reticles and hitting fire, you then forget you are flying a ship. The game must have proper ship flying physics, they should take a leaf out of the battlestar galactica series, and it would be cool if you can control your character. Think mass effect on huge city size ships walking around interacting then taking control of your raptor style ship or as the article says take control of a colonial ship and issue orders to your staff.

The options are endless and this is a huuuuuge untapped market

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai14d ago (Edited 14d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio14d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing14d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9214d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit14d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing14d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9213d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

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Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."