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RAGE Hands-on Preview (El33tonline)

Oliver at El33tonline writes:

"Stepping into the gamescom demo room for RAGE, I didn’t expect to see id Software’s Tim Willits greeting journalists at the door, and I certainly didn’t expect to discuss anything to do with South Africa, either."

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el33tonline.com
BLow5373d ago

Wow, they actually played it on PS3. I guessing it runs fine. Hopefully, I'll have the $$ to get it because of all these games coming out. Oh well, some games will have to be put on hold till next year and I'm sure they will be cheaper as well.

OliverKO5373d ago

It was my 'journalistic' duty to play on PS3. ;)

There were Xbox 360s to the right and PCs to the left. From what I saw, the Xbox 360 version looks the same as the PS3.

PC is noticeably better than both, but that's expected.

Bathyj5373d ago

So was that actually Rage on Breaking Bad this week?

And what was he playing it with, a lightgun?

Does the game have move support?

It looked great, but I'll be even happier if it supports move, which 3rd party publishers should be doing.

Ulf5372d ago (Edited 5372d ago )

(I meant this as a reply to BLow's post)

I watched RAGE at PAX for the better part of an hour, right at a spot where the PS3 and 360 versions were next to each other.

They looked totally identical, barring two things. It looked like it was sub-720p on the 360 (it just looked.. I dunno.. muddier), and full 720p on the PS3, and every now and then, *rarely*, there was a frame tear on the PS3 (in some outdoor quad bike areas), but I never saw the same issue on the 360... it's possible that I just missed it, thoguh.

Since I prefer the benefits of full 720p, I'm definitely picking up the PS3 version. Honestly there was hardly a difference though. There may have been some mild pop-in on the 360 as well, but it was real hard to notice. The colors seemed a little richer on the PS3 version as well, but honestly, that could have simply been the lighting on the show floor... or iD could have honestly taken the time to use the full RGB range on the PC and PS3 (the 360 doesn't actually output full RGB -- most games are simply tuned to accomodate), I'm not certain.

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

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thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

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escapistmagazine.com
Fist4achin2367d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

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dsogaming.com
traumadisaster2520d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072520d ago (Edited 2520d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142520d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2519d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2519d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2519d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2519d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2514d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.