
Oliver at El33tonline writes:
"Stepping into the gamescom demo room for RAGE, I didn’t expect to see id Software’s Tim Willits greeting journalists at the door, and I certainly didn’t expect to discuss anything to do with South Africa, either."

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Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Wow, they actually played it on PS3. I guessing it runs fine. Hopefully, I'll have the $$ to get it because of all these games coming out. Oh well, some games will have to be put on hold till next year and I'm sure they will be cheaper as well.
So was that actually Rage on Breaking Bad this week?
And what was he playing it with, a lightgun?
Does the game have move support?
It looked great, but I'll be even happier if it supports move, which 3rd party publishers should be doing.
(I meant this as a reply to BLow's post)
I watched RAGE at PAX for the better part of an hour, right at a spot where the PS3 and 360 versions were next to each other.
They looked totally identical, barring two things. It looked like it was sub-720p on the 360 (it just looked.. I dunno.. muddier), and full 720p on the PS3, and every now and then, *rarely*, there was a frame tear on the PS3 (in some outdoor quad bike areas), but I never saw the same issue on the 360... it's possible that I just missed it, thoguh.
Since I prefer the benefits of full 720p, I'm definitely picking up the PS3 version. Honestly there was hardly a difference though. There may have been some mild pop-in on the 360 as well, but it was real hard to notice. The colors seemed a little richer on the PS3 version as well, but honestly, that could have simply been the lighting on the show floor... or iD could have honestly taken the time to use the full RGB range on the PC and PS3 (the 360 doesn't actually output full RGB -- most games are simply tuned to accomodate), I'm not certain.