
Jonah Falcon calls the boss battles in Deus Ex: Human Revolution an Epic Fail.
Excerpt: "Now, Deus Ex had boss fights, too. Except, most of them you could deal with no matter what choices you made. In fact, two boss fights could be avoided completely by simply doing research in-game. Anna Navarre and Gunther Hermann could both be killed by invoking their killswitch. (If fact, it makes the boss fights in Human Revolution even more annoying since Anna and Gunther will mech augs – like the bosses in Human Revolution.) By the time Walton Simons, a nano-aug, rolled around, you were already powerful enough to deal with him in any number of ways.
The boss fights suffer another serious problem, aside from being scripted bottlenecks in the story that punish players for choosing a path that the game didn’t want them to follow: they’re unimaginative and boring. Lazy beyond belief. As Alvy Singer complained in Annie Hall, “It’s worse than not insightful, it’s not funny.” They scream of executive meddling demanding that the game include periodic boss fights to keep the player from “feeling bored”."

Nightdive would "love to remaster" Deus Ex, among a few other games. How can we make this happen.

Hanzala from eXputer says, "After multiple delays, cancellations, and ownership changes, the misfortune of Deus Ex continues; this gem of a series deserves better."
One can only hope at this point Embracer will need to generate an influx of cash flow, and what better way to do so than to sell off some of its IPs... namely Deus Ex, to a competent and talented studio capable of delivering a game noteworthy of the name in future. And thinking about it further, I don't know why Embracer would sit on the IP vs sell it if it means staying in business or not.

Some games endure despite the average player wishing they could skip that first hour - here are five annoying video game openings in otherwise classic titles.
I liked the Red Dead 2 opening, certainly didn’t feel like a slog to me, but I enjoyed that whole game so for those who were just expecting ‘GTA but with cowboys’, that was probably not the opening they expected, and Red Dead 2 wasn’t the game they were hoping for …
First game that came to mind when I read the title, was Watch Dogs 2, because you’re expecting an open world sandbox game in sunny colorful San Francisco, and instead that opening has you crawling and sneaking around an incredibly boring office building …
Not really a fail... I have an all stealth/hack Jensen and the heavy objects upgrade and the boss who gave me the most hard time was
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Jonsin and that was cause I took the new biochip.
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"If you chose a stealth/avoidance route to Adam Jensen with other points to hacking, you’re finished. Period. End of story. Game over. Start again, you make the wrong choice all game. “Your” Adam Jensen was the “wrong” Adam. That game you were enjoying playing your way was a lie. Because if you didn’t prepare for this boss fight, you might as well have played with your hair for 10 plus hours"
That is so wrong on so many levels.
You need professional help. Get it!