
Players using the PlayStation Move will be able to be competitive in online Resistance 3 multiplayer, says Insomniac’s Cameron Christian, and he knows players “that swear by it”. He also reveals that Killzone 3 dev Guerilla Games gave them advice on making the most of Sony’s motion controller.
New reports indicate that Sony Interactive Entertainment and Insomniac Games may still have Marvel's Venom in development.

Matt Miller writes: "We interviewed the general manager of Marvel Games for insight into several of the big projects the team has been working to bring to life, and where the games division is headed next."

For a mutant who can't die, how will Insomniac Games adjust the healing mechanic in Marvel's Wolverine?
Knocked out is still an option. So are being captured or restrained. Then there's potential for fatigue being a factor or just putting limits on how many times you can come back from healing quickly, making it also something you upgrade throughout the game.
Really not a hard thing to gamify, honestly. Just look at the last wolverine game.
Probably just have a health bar, only a tiny minority will probably be bothered by "oh but adanced healing" nonsense
Injustice was successful, people didn't cry about superman being beaten by humans
Ive seen enough to know that whatever they do will focus heavily on insane combos and dismemberments and all kinds of cool shit we wish we'd seen years ago as wolverine fans.
This is in great hands, all open world games get stale, I'm sure this game is going to be GOTY contender because of the talent behind it, but I hope its doesn't fall into any traps that make the world feel empty or underutilized.
LFG tho!! EXCITED.
Of all the things to worry about, this feels like the lowest ebb. I’d perhaps be more concerned about how they can find enough variety in the combat mechanics to stop a 10-12 hour game from becoming a bit samey, even if they get that main combat gameplay loop to be incredibly satisfying.
Obviously Wolverines claws will remain the main combat method, but thinking about how God of War benefited from (and differentiated itself from predecessor’s) by increased verticality in combat and also ranged attack mechanics, I’d be interested to see what Insomniac can come up with.
Interesting to hear to views os such an experienced game developer/designer.........wha t's that, you just a random dude off the internet....
I used one of these move guns once
But after i bust my TV tryin to hit some fool in the face with the butt of the gun
I though it best to stick with the pad
Yay can't wait.
Considering buying a sharpshooter.
Never got into the Sharpshooter, I find the Move/Nav more comfi. But I can compete in KZ3 and Socom4. So no problem there. I am actually better with Move than DS3 and going back to DS3 feels strange and stiff.
I highly doubt that. Move isn't for me. I've already built up great skill at using a control pad for multiplayer. Why throw all that away to be terrible at motion controls? Sometimes my enjoyment of a game is enhanced by being good at it. If I'm getting my ass kicked using the move, damn right I'll ditch it and switch to my dualshock 3.
I'll stay in my comfort zone and pawn all these noobs that use motion controls for online because they can't be competitive at all. I remember playing mag and owning a guy, then thinking "he must have been using the move because if he was any good, he'd have got me".
i have ps move , i liked it , i like how it works , it's really good option but it's sill not for me because i already get bored of gaming , if it came in 2007 or 2008 i would have enjoyed it alot , i mean it , i see that it have the ability to give me special feelings , it can give me good memories but not now , i bet alots of kids will enjoy it , i bet the people who just started playing will enjoy it to and will see it as soemthing unique, i dunno why i still didn'tr sold it , i feel like i'll need it in the future , i have the beta and i want to try ps move on it but i have bad network so i can't even join one match , i hope i have a chance to try it ..